public void Init() { CreateMap(); isPlaying = false; bot = new EnemyBot(enemyMap, myMap, enemyButtons, myButtons); enemyMap = bot.ConfigureShip(); }
public int CountDeck(int x, int y, bool horizontShip) { int count = 0; if (horizontShip) { while (myMap[x, y] == 1) { for (int i = -1; i <= 1; i++) { if ((EnemyBot.IsInsideMap(x + 1, y + i) && myMap[x + 1, y + i] == 1) || (EnemyBot.IsInsideMap(x - 1, y + i) && myMap[x - 1, y + i] == 1)) { return(-1); } } count++; y++; if (EnemyBot.IsInsideMap(x, y)) { continue; } else { break; } } } else { while (myMap[x, y] == 1) { for (int i = -1; i <= 1; i++) { if (i != 0) { if ((EnemyBot.IsInsideMap(x + i, y + 1) && myMap[x + i, y + 1] == 1) || (EnemyBot.IsInsideMap(x + i, y - 1) && myMap[x + i, y - 1] == 1)) { return(-2); } } } count++; x++; if (EnemyBot.IsInsideMap(x, y)) { continue; } else { break; } } } return(count); }
public bool CheckShips(int[,] myMap, out string txt) { txt = ""; List <int> result = new List <int>(); bool horizontShip = true; int[] RightArr_ShipsCount = { 1, 1, 1, 1, 2, 2, 2, 3, 3, 4 }; for (int x = 1; x < mapSize; x++) { for (int y = 1; y < mapSize; y++) { if (myMap[x, y] == 1) { if ((!EnemyBot.IsInsideMap(x - 1, y) || myMap[x - 1, y] != 1) && // vertical ship (!EnemyBot.IsInsideMap(x, y + 1) || myMap[x, y + 1] != 1) && (!EnemyBot.IsInsideMap(x, y - 1) || myMap[x, y - 1] != 1)) { if (CountDeck(x, y, !horizontShip) < 0) { return(false); } else { result.Add(CountDeck(x, y, !horizontShip)); } } else if ((!EnemyBot.IsInsideMap(x - 1, y) || myMap[x - 1, y] != 1) && // horizont ship (!EnemyBot.IsInsideMap(x + 1, y) || myMap[x + 1, y] != 1) && (!EnemyBot.IsInsideMap(x, y - 1) || myMap[x, y - 1] != 1)) { if (CountDeck(x, y, horizontShip) < 0) { return(false); } else { result.Add(CountDeck(x, y, horizontShip)); } } } } } result.Sort(); return((result.ToArray().Length == 10) ? Enumerable.SequenceEqual(RightArr_ShipsCount, result) : false); }
public void CheckWreckedShip(int[,] map, Button[,] button) { if (isPlaying) { for (int x = 1; x < mapSize; x++) { for (int y = 1; y < mapSize; y++) { if (map[x, y] == 3) { // button[x, y].BackColor = Color.Red; if ((!EnemyBot.IsInsideMap(x - 1, y) || map[x - 1, y] != 3) && // vertical ship (!EnemyBot.IsInsideMap(x, y + 1) || map[x, y + 1] != 3) && (!EnemyBot.IsInsideMap(x, y - 1) || map[x, y - 1] != 3) && (!EnemyBot.IsInsideMap(x, y + 1) || map[x, y + 1] != 1) && (!EnemyBot.IsInsideMap(x - 1, y) || map[x - 1, y] != 1) && (!EnemyBot.IsInsideMap(x, y - 1) || map[x, y - 1] != 1)) { int t = x; while (EnemyBot.IsInsideMap(t, y) && map[t, y] == 3) { t++; if (EnemyBot.IsInsideMap(t, y) && map[t, y] == 1) { break; } else if (EnemyBot.IsInsideMap(t, y) && map[t, y] == 3 && EnemyBot.IsInsideMap(t + 1, y)) { continue; } else { // if (!EnemyBot.IsInsideMap(t, y)) t--; for (int i = x; i < t; i++) { button[i, y].BackColor = Color.DarkRed; button[i, y].Text = "X"; } } } } else if ((!EnemyBot.IsInsideMap(x - 1, y) || map[x - 1, y] != 3) && // horizont ship (!EnemyBot.IsInsideMap(x + 1, y) || map[x + 1, y] != 3) && (!EnemyBot.IsInsideMap(x, y - 1) || map[x, y - 1] != 3) && (!EnemyBot.IsInsideMap(x - 1, y) || map[x - 1, y] != 1) && (!EnemyBot.IsInsideMap(x, y - 1) || map[x, y - 1] != 1)) { int t = y; while (EnemyBot.IsInsideMap(x, t) && map[x, t] == 3) { t++; if (EnemyBot.IsInsideMap(x, t) && map[x, t] == 1) { break; } else if (EnemyBot.IsInsideMap(x, t) && map[x, t] == 3 && EnemyBot.IsInsideMap(x, t + 1)) { continue; } else { for (int i = y; i < t; i++) { button[x, i].BackColor = Color.DarkRed; button[x, i].Text = "X"; } } } } } } } } }