Пример #1
0
        /// <summary>
        /// Create a new Planet instance.
        /// </summary>
        /// <param name="imageFilename">The filename of the planet image to load.</param>
        /// <param name="bitmap_TransparentColor">The color in the image to treat as transparent.</param>
        /// <param name="position">The screen location of the center of the planet.</param>
        /// <param name="scale">The scale (size multiplier) of the image.</param>
        public Planet(string imageFilename, Color bitmap_TransparentColor, Point position, float scale)
            : base(GetPlanetSprite(imageFilename, bitmap_TransparentColor, scale))
        {
            //Surface surface = this.Sprite.Surface;
            this.X = position.X - this.Width / 2;
            this.Y = position.Y - this.Height / 2;
            this.Velocity = new Vector();
            this.Life = -1;
            this.Static = true;

            if (Configuration.Planet.ShowPlanetaryHalo)
            {
                // Prepare the planetary "halo" surface.
                Circle circle = new Circle(Configuration.Planet.GravityWellRadius, Configuration.Planet.GravityWellRadius, Configuration.Planet.GravityWellRadius);

                this.haloSurface = new Surface(Configuration.Planet.GravityWellRadius * 2, Configuration.Planet.GravityWellRadius * 2);
                this.haloSurface.Alpha = Configuration.Planet.PlanetaryHaloAlpha;
                this.haloSurface.AlphaBlending = true;
                this.haloSurface.Draw(circle, Configuration.Planet.PlanetaryRimFillColor, true, false);
                this.haloSurface.Draw(circle, Configuration.Planet.PlanetaryHaloFillColor, true, true);

                // Convert it for display.
                this.haloSurface = this.haloSurface.Convert(Video.Screen, true, false);
            }
            else
            {
                this.haloSurface = null;
            }
        }
Пример #2
0
        protected virtual void renderKeyboard(Surface s)
        {
            if (_keyboardSurface == null)
            {
                _keyboardSurface = new Surface(_keyRect.Size);
                foreach (KeyValuePair<Rectangle, string> kv in _whiteKeys)
                {
                    Box box = new Box(kv.Key.Location, kv.Key.Size);
                    _keyboardSurface.Draw(box, _backColor, true, true);
                    _keyboardSurface.Draw(box, _foreColor, true, false);
                }
                foreach (KeyValuePair<Rectangle, string> kv in _blackKeys)
                {
                    Box box = new Box(kv.Key.Location, kv.Key.Size);
                    _keyboardSurface.Draw(box, _foreColor, true, true);
                }
            }
            s.Blit(_keyboardSurface, _keyRect.Location);

            bool black = false;
            Rectangle cr = Rectangle.Empty;
            foreach (KeyValuePair<Rectangle, string> kv in _blackKeys)
            {
                if (kv.Key.Top <= _parent.Player.Y - _view.Y && 
                    _parent.Player.Y - _view.Y <= kv.Key.Bottom)
                {
                    cr = new Rectangle(kv.Key.Location, kv.Key.Size);
                    black = true;
                    break;
                }
            }
            if (!black)
            {
                foreach (KeyValuePair<Rectangle, string> kv in _whiteKeys)
                {
                    if (kv.Key.Top <= _parent.Player.Y - _view.Y &&
                        _parent.Player.Y - _view.Y <= kv.Key.Bottom)
                    {
                        cr = new Rectangle(kv.Key.Location, kv.Key.Size);
                        break;
                    }
                }
            }
            if (!cr.IsEmpty)
            {
                cr.Offset(_keyRect.Location);
                Circle cir = new Circle(new Point(cr.Right - 22, (int)(cr.Y + cr.Height / 2.0)), 10);
                s.Draw(cir, _strongColor, true, true);
                s.Draw(cir, _strongColor, true, false);
            }
        }
Пример #3
0
        public override void Tick(object sender, TickEventArgs args)
        {
            //Game Logic Tick
            GameObj.GameTick();

            //HUD Update
            LabelScore.Caption = "Score : " + GameObj.Score;
            LabelWave.Caption = "Wave : " + GameObj.Wave;
            LabelCrystal.Caption = "Crystals Left : " + GameObj.Crystal;
            LabelGold.Caption = "Gold : " + GameObj.Gold;

            LabelFps.Caption = "Fps : " + args.Fps;

            NextWaveBox.CurrentWave = GameObj.Wave - 1;

            CleanGarbage();

            //Normal GUI Render
            foreach (GuiItem Item in Container)
            {
                Surface RenderedItem = RenderItem(Item);

                Screen.Blit(RenderedItem, Item.GetRect());
            }

            //Game Graphics Render
            //Surface GameSurface = MapRender.Render();
            Surface GameSurface = new Surface(MapBackground);
            //GameSurface.Blit(MapBackground, new Point(0, 0));
            //Surface GameSurface = new Surface(MapRenderer.MAP_WIDTH_PX, MapRenderer.MAP_HEIGHT_PX);
            if (GameObj.State == GameState.CreepAttack)
            {
                isNewWave = true;
                Surface CreepsLayer = CreepRender.Render(GameObj.Creeps,GameObj.map);
                GameSurface.Blit(CreepsLayer, new Point(0, 0));
            }
            else if (GameObj.State == GameState.NoAttack)
            {
                if (isNewWave)
                {
                    LastAttackInfo = 0;
                    isNewWave = false;
                    WaveBox.Wave = GameObj.GetNextWaveInfo();
                    WaveBox.UpdateCaption();

                    CreepRender.Clean();
                    CreepRender = new CreepRenderer(CreepTextures.GetEntry(GameObj.CurrentWave.GfxName));

                    TopLevelContainer.Add(WaveBox);
                }

                if (UnitClassesChooserBox.ChoosenClass != UnitClasses.None)
                {
                    if (GameRectangle.Contains(MousePos))
                    {
                        Point relpoint = new Point(MousePos.X - GameStartP.X, MousePos.Y - GameStartP.Y);

                        MapCoord Coord = new MapCoord(relpoint);

                        PlayerUnit tmpUnit = PlayerUnit.CreateUnit(UnitClassesChooserBox.ChoosenClass);
                        UnitInfoBox.ChangeUnit(tmpUnit);
                        Surface UnitGfx = PlayerUnitRenderer.Render(tmpUnit);

                        if (GameObj.map.Tiles[Coord.Row][Coord.Column].Type == TileType.Normal)
                        {
                            GameSurface.Blit(UnitGfx, new Rectangle(new Point(Coord.ToPoint().X + (Tile.TILE_WIDTH - UnitGfx.Width) / 2, Coord.ToPoint().Y + (Tile.TILE_HEIGHT - UnitGfx.Height) / 2), new Size(UnitGfx.Width, UnitGfx.Height)));

                            DrawUnitRange(GameSurface, Coord, tmpUnit);
                        }
                    }
                }
            }
            else if (GameObj.State == GameState.GameOver && TopLevelContainer.Count == 0)
            {
                if (!AskedPlayerName)
                {
                    PlayerNameDialog.TextEntry = PlayerName;

                    TopLevelContainer.Add(PlayerNameDialog);
                    PlayerNameDialog.SetEvents();
                    AskedPlayerName = true;
                }
                else
                {
                    GameOverBox box = new GameOverBox(GameObj, Garbage);
                    box.SetEvents();
                    box.X = (Width - box.Width) / 2;
                    box.Y = (Height - box.Height) / 2;
                    TopLevelContainer.Add(box);

                    //Saving Score , must ask for name before
                    GameObj.SaveScore(PlayerName);
                    LastAttackInfo = 0;
                    AskedPlayerName = false;
                }
            }
            else if (GameObj.State == GameState.Complete && TopLevelContainer.Count == 0)
            {
                if (!AskedPlayerName)
                {
                    PlayerNameDialog.TextEntry = PlayerName;

                    TopLevelContainer.Add(PlayerNameDialog);
                    PlayerNameDialog.SetEvents();
                    AskedPlayerName = true;
                }
                else
                {
                    GameCompleteBox box = new GameCompleteBox(GameObj, Garbage);
                    box.SetEvents();
                    box.X = (Width - box.Width) / 2;
                    box.Y = (Height - box.Height) / 2;
                    TopLevelContainer.Add(box);

                    //Saving Score , must ask for name before
                    GameObj.SaveScore(PlayerName);
                    LastAttackInfo = 0;
                    AskedPlayerName = false;
                }
            }

            foreach (MapCoord Coord in GameObj.PlayerUnits.Keys)
            {
                Surface Unit = PlayerUnitRenderer.Render(GameObj.PlayerUnits[Coord]);
                Point Dest = new Point(Coord.ToPoint().X + ((Tile.TILE_WIDTH - Unit.Width) / 2), Coord.ToPoint().Y + ((Tile.TILE_HEIGHT - Unit.Height) / 2));
                Rectangle Clip = new Rectangle(Dest, Unit.Size);
                GameSurface.Blit(Unit, Clip);

                if (!SelectedTile.isEmpty && Coord.SameCoord(SelectedTile))
                {
                    DrawUnitRange(GameSurface, Coord, GameObj.PlayerUnits[Coord]);
                }

            }

            if (!SelectedTile.isEmpty && GameObj.map.Tiles[SelectedTile.Row][SelectedTile.Column].Type == TileType.Normal)
            {
                Surface Sqr = new Surface(Tile.TILE_WIDTH, Tile.TILE_HEIGHT);
                Sqr.Alpha = 100;
                Sqr.AlphaBlending = true;
                Sqr.Fill(Color.LightBlue);

                Box Border = new Box(new Point(0, 0), new Size(Sqr.Width-1, Sqr.Height-1));
                Sqr.Draw(Border, Color.Black);

                Rectangle Clip = new Rectangle(SelectedTile.ToPoint(), new Size(Tile.TILE_WIDTH, Tile.TILE_HEIGHT));

                GameSurface.Blit(Sqr, Clip);
            }

            UpdateAttackSpriteCollection();

            MageSprites.Update(args);

            if (GameObj.State == GameState.CreepAttack)
            {
                foreach (TextSprite Spr in CritSprites)
                {
                    GameSurface.Blit(Spr, new Rectangle(Spr.Position, Spr.Size));

                }

                foreach (MageAttackSprite Spr in MageSprites.Sprites)
                {
                    GameSurface.Blit(Spr);
                }

                foreach (Projectile pro in GameObj.Projectiles)
                {
                    Circle c = new Circle(pro.Position, 3);
                    Circle d = new Circle(pro.Position, 2);
                    GameSurface.Draw(c, Color.Blue);
                    GameSurface.Draw(d, Color.BlueViolet);
                }
            }

            Screen.Blit(GameSurface, GameRectangle);

            //Top Level gui Render (Menu to Add Tower and Upgrade Tower)
            foreach (GuiItem Item in TopLevelContainer)
            {
                Surface RenderedItem = RenderItem(Item);

                Screen.Blit(RenderedItem, Item.GetRect());
            }

            Screen.Update();
        }
Пример #4
0
        public void DrawUnitRange(Surface GameSurface, MapCoord Coord, PlayerUnit Unit)
        {
            Circle MaxRange = new Circle(Coord.ToPointMiddle(), (short)Unit.Range);
            GameSurface.Draw(MaxRange, Color.Aqua, true);

            if (Unit.MinusRange != 0)
            {
                Circle MinusRange = new Circle(Coord.ToPointMiddle(), (short)Unit.MinusRange);
                GameSurface.Draw(MinusRange, Color.Red, true);
            }
        }
Пример #5
0
        private void Tick(object sender, TickEventArgs e)
        {
            while (times < MAXCOUNT)
            {
                circle = new Circle(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100));
                surf.Draw(circle,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                circle = new Circle(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100));
                surf.Draw(circle,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                ellipse = new Ellipse(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100),
                    (short)rand.Next(20, 100));
                surf.Draw(ellipse,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                ellipse = new Ellipse(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100),
                    (short)rand.Next(20, 100));
                surf.Draw(ellipse,
                    Color.FromArgb(rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                line = new Line(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height));
                surf.Draw(line,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                triangle = new Triangle(
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2));
                surf.Draw(triangle,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)
                    , rand.Next(255)));
                triangle = new Triangle(
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2),
                    (short)rand.Next(0, width / 2),
                    (short)rand.Next(0, height / 2));
                surf.Draw(triangle,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);


            while (times < MAXCOUNT)
            {
                short[] x = {
											(short)rand.Next(0, width), 
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width)
										};
                short[] y = {
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height)
										};
                polygon = new Polygon(x, y);
                surf.Draw(polygon,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                short[] a = {
											(short)rand.Next(0, width), 
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width)
										};
                short[] b = {
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height),
											(short)rand.Next(0, height)
										};
                polygon = new Polygon(a, b);
                surf.Draw(polygon,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            try
            {
                while (times < MAXCOUNT)
                {
                    short[] x = {
											(short)rand.Next(0, width), 
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width)
										};
                    short[] y = {
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height)
										};
                    texturedPolygon = new TexturedPolygon(new Surface(file), x, y, 10, 10);
                    surf.Draw(texturedPolygon,
                        Color.FromArgb(
                        rand.Next(255),
                        rand.Next(255),
                        rand.Next(255),
                        rand.Next(255)));
                    short[] a = {
                                            (short)rand.Next(0, width), 
                                            (short)rand.Next(0, width),
                                            (short)rand.Next(0, width),
                                            (short)rand.Next(0, width),
                                            (short)rand.Next(0, width)
                                        };
                    short[] b = {
                                            (short)rand.Next(0, height), 
                                            (short)rand.Next(0, height), 
                                            (short)rand.Next(0, height), 
                                            (short)rand.Next(0, height),
                                            (short)rand.Next(0, height)
                                            };
                    //short[] a = {
                    //                            0, 200, 200, 0
                    //                        };
                    //short[] b = {
                    //                            0, 0, 200, 200

                    //                        };
                    texturedPolygon = new TexturedPolygon(new Surface(file), a, b, 10, 20);
                    surf.Draw(texturedPolygon,
                        Color.FromArgb(
                        rand.Next(255),
                        rand.Next(255),
                        rand.Next(255),
                        rand.Next(255)), false, true);
                    times++;
                    screen.Update();
                    screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                    Thread.Sleep(SLEEPTIME);
                }
            }
            catch (EntryPointNotFoundException ex)
            {
                Console.WriteLine("Using old version of SDL_gfx. Please upgrade to >=2.0.16");
                Console.WriteLine(ex);
            }


            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            while (times < MAXCOUNT)
            {
                pie = new Pie((short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100),
                    (short)rand.Next(0, 360),
                    (short)rand.Next(0, 360));

                surf.Draw(pie,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                pie = new Pie((short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(20, 100),
                    (short)rand.Next(0, 360),
                    (short)rand.Next(0, 360));

                surf.Draw(pie,
                    Color.FromArgb(rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);
            while (Events.Poll())
            {
                // handle events till the queue is empty
            }

            while (times < MAXCOUNT)
            {
                short[] c = {(short)rand.Next(0, width), 
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width),
											(short)rand.Next(0, width)};
                short[] d = {(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height), 
											(short)rand.Next(0, height),
											(short)rand.Next(0, height)};

                bezier = new Bezier(c, d, 0);
                surf.Draw(bezier,
                    Color.FromArgb(rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }

            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);


            while (times < MAXCOUNT)
            {
                box = new Box(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height));
                surf.Draw(box,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)));
                box = new Box(
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height),
                    (short)rand.Next(0, width),
                    (short)rand.Next(0, height));
                surf.Draw(box,
                    Color.FromArgb(
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255),
                    rand.Next(255)), false, true);
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
                Thread.Sleep(SLEEPTIME);
            }
            Thread.Sleep(SLEEPTIME);
            times = 0;
            surf.Fill(new Rectangle(new Point(0, 0), surf.Size), Color.Black);

            int xpixel;
            int ypixel;
            int rpixel;
            int gpixel;
            int bpixel;

            while (times < 100)
            {
                xpixel = rand.Next(10, width);
                ypixel = rand.Next(10, height);
                rpixel = rand.Next(255);
                gpixel = rand.Next(255);
                bpixel = rand.Next(255);

                surf.GetColorValue(Color.FromArgb(rpixel, gpixel, bpixel));
                //colorValue = screen.MapColor(Color.FromArgb(254, 0, 0));
                //screen.DrawPixel(x, y, Color.Red);
                //Console.WriteLine("colorValue: " + colorValue.ToString(CultureInfo.CurrentCulture));
                surf.Draw(new Point(xpixel, ypixel), Color.FromArgb(rpixel, gpixel, bpixel));
                //screen.DrawPixel(x, y, Color.Red);
                //Console.WriteLine("GetPixel: " + screen.GetPixel(xpixel, ypixel).ToString());
                //Console.WriteLine("GetPixel: " + screen.GetColorValue(screen.GetPixel(xpixel, ypixel)).ToString(CultureInfo.CurrentCulture));
                times++;
                screen.Update();
                screen.Blit(surf, new Rectangle(new Point(0, 0), screen.Size));
            }
        }