Пример #1
0
        /// <summary>
        /// Unity's Update lifecycle
        /// Will manage the process queue by dequeuing when the scene loader is free and not handling a process.
        /// When a scene loader is handling a process, it will manage event of Start and Finish of the process.
        /// It will internally call update on the current process.
        /// </summary>
        private void Update()
        {
            // If there is a process currently handle call the update on it
            // If the current process has ended, call the event to specify that the process ended
            // and set the process currently handed to null (allowing the scene loaded to handle a new one)
            if (_currentProcess != null)
            {
                _currentProcess.UpdateProcess();

                if (_currentProcess.ProcessFinish)
                {
                    SceneLoaderEvents.TriggerOnLoaderProcessFinish();
                    _currentProcess = null;
                }
            }
        }