Пример #1
0
 public double VirtualDistanceTo(Vector2D v1)
 {
     double dx = (v1.x < (MAX_X/2.0)) ? MAX_X : -MAX_X;
     double dy = (v1.y < (MAX_Y/2.0)) ? MAX_Y : -MAX_Y;
     Vector2D v2 = v1.Add( dx, 0.0);
     Vector2D v3 = v1.Add(0.0,  dy);
     Vector2D v4 = v1.Add( dx,  dy);
     double dist =                DistanceTo(v1) ;
            dist = Math.Min(dist, DistanceTo(v2));
            dist = Math.Min(dist, DistanceTo(v3));
            dist = Math.Min(dist, DistanceTo(v4));
     return dist;
 }
Пример #2
0
 public double VirtualAngleTo(Vector2D v1)
 {
     double dx = (v1.x < (MAX_X/2.0)) ? MAX_X : -MAX_X;
     double dy = (v1.y < (MAX_Y/2.0)) ? MAX_Y : -MAX_Y;
     Vector2D v2 = v1.Add( dx, 0.0);
     Vector2D v3 = v1.Add(0.0,  dy);
     Vector2D v4 = v1.Add( dx,  dy);
     double angle = AngleTo(v1);
     double dist  = DistanceTo(v1);
     double dist2 = DistanceTo(v2); if (dist2 < dist) { angle = AngleTo(v2); dist = dist2; }
            dist2 = DistanceTo(v3); if (dist2 < dist) { angle = AngleTo(v3); dist = dist2; }
            dist2 = DistanceTo(v4); if (dist2 < dist) { angle = AngleTo(v4); dist = dist2; }
     return angle;
 }