private void Start() { hp = startHitPoints; if (_runGameController == null) { _runGameController = FindObjectOfType <AsteroidGameController>(); } }
private void Start() { sprite = GetComponent <SpriteRenderer>(); Destroy(gameObject, lifetime); movement.Impulse(initialVelocity, Vector3.zero); if (_runGameController == null) { _runGameController = FindObjectOfType <AsteroidGameController>(); } }