Пример #1
0
        /// <summary>
        /// draw view GUI, buttons and all
        /// </summary>
        public override void DrawView(Rect editorRect, Rect PercentRect, Event e, NodeGraph graph)
        {
            base.DrawView(editorRect, PercentRect, e, graph);
            ProcessEvents(e);
            if (graph != null)
            {
                title = graph.name;
            }
            else
            {
                title = GetTitle();
            }

            GUI.DrawTextureWithTexCoords(new Rect(body.position + pan, body.size), backgroundTexture, new Rect(0, 0, body.width / backgroundTexture.width,
                                                                                                               body.height / backgroundTexture.height));
            GUI.Box(body, title, skin.GetStyle("WorkViewBackground"));
            if (graph != null)
            {
                float btnH = 25, btnMY = 10;
                graph.DrawGraph(e, body);
                if (GUI.Button(new Rect(0, editorRect.y + btnMY, 80, btnH), "Compile"))
                {
                    graph.Compile();
                }
                GUI.Toggle(new Rect(100, editorRect.y + btnMY, 200, btnH), graph.compiled, "Has Compiled: ");
                if (GUI.Button(new Rect(0, editorRect.y + btnH + 2 * btnMY, 80, btnH), "Save"))
                {
                    NodeUtilities.UpdateGraph(graph);
                }
                if (GUI.Button(new Rect(0, editorRect.y + 2 * (btnH + 2 * btnMY), 80, btnH), "Resize"))
                {
                    foreach (NodeBase n in graph.nodes)
                    {
                        n.Resize(true);
                    }
                }
            }

            if (SelectedPin != null)
            {
                // is a window currently showing? if so, don't constantly draw to mouse pos
                if (NCPopup != null)
                {
                    DrawConnectionToMouse(NCPopup.mouseLoc);
                }
                else if (window.nodeCreateView != null)
                {
                    DrawConnectionToMouse(window.nodeCreateView.mouseLoc);
                }
                else
                {
                    DrawConnectionToMouse(e.mousePosition);
                }
            }
        }
Пример #2
0
        private void Promote()
        {
            Variable var = new Variable(varName, pinToAttach.varType, null, scope);

            // put variable into appropiate dictionary
            if (scope == Variable.VarScope.Local)
            {
                graph.CreateVariable(var);
            }
            else
            {
            }

            // create node
            Vector2 off = new Vector2(10, 0);

            off *= pinToAttach.isInput ? -1 : 1;
            Vector2 loc  = pinToAttach.Center + off;
            VarNode node = NodeUtilities.CreateNode(graph, var, !pinToAttach.isInput, loc);


            // establish connection between selected pin and nodes pin
            if (pinToAttach != null)
            {
                graph.ConnectPins(pinToAttach.isInput ? (InputPin)pinToAttach : node.VIP[0],
                                  pinToAttach.isInput ? node.VOP[0] : (OutputPin)pinToAttach);
            }


            //// establish connection between selected pin and first input/output of matching type
            //// e.g. float to float
            //if (pinToAttach != null) {
            //    if (!pinToAttach.isInput) {
            //        foreach (InputPin ip in node.inPins)
            //            if (ip.varType == pinToAttach.varType) {
            //                graph.ConnectPins(ip, (OutputPin)pinToAttach);
            //                break;
            //            }
            //    } else {
            //        foreach (OutputPin op in node.outPins)
            //            if (op.varType == pinToAttach.varType) {
            //                graph.ConnectPins((InputPin)pinToAttach, op);
            //                break;
            //            }
            //    }
            //}
        }
        private void NewScript(GameObject obj)
        {
            string graphName;
            string key = Path.Contains("/") ? "/" : "\\";
            int    kI = Path.Contains(key) ? Path.LastIndexOf(key) + 1 : 0, aI = Path.IndexOf(".asset");

            if (aI > 0)
            {
                graphName = Path.Substring(kI, aI - kI);
                Path      = Path.Replace(graphName, "").Replace(".asset", "");
                NodeUtilities.CreateNodeGraph(graphName, Path.Substring(Path.IndexOf("Assets/")));

                if (obj != null)
                {
                    // attach script to object??
                }
            }
        }
Пример #4
0
        public override void DrawView(Rect editorRect, Rect PercentRect, Event e, NodeGraph graph)
        {
            base.DrawView(editorRect, PercentRect, e, graph);
            ProcessEvents(e);
            if (graph != null)
            {
                title = graph.name;
            }
            else
            {
                title = GetTitle();
            }

            try {
                GUI.Box(body, "", skin.GetStyle("HeaderViewBackground"));
                GUILayout.BeginArea(body);
                {
                    GUILayout.BeginHorizontal();
                    if (GUILayout.Button("New Script",
                                         skin.GetStyle("HeaderButton"),
                                         GUILayout.Width(80),
                                         GUILayout.Height(body.height)))
                    {
                        GraphCreatePopup.Init();
                    }
                    if (graph != null)
                    {
                        if (GUILayout.Button("Delete Script",
                                             skin.GetStyle("HeaderButton"),
                                             GUILayout.Width(80),
                                             GUILayout.Height(body.height)))
                        {
                            NodeUtilities.DeleteScript(graph);
                        }
                    }
                    GUILayout.EndHorizontal();
                }  GUILayout.EndArea();
            } catch { }
        }
Пример #5
0
        /// <remarks>TODO: this function takes up most of Unity's OnGui call, leaving no time for anything else.
        /// Please optimize! </remarks>
        public override void ProcessEvents(Event e)
        {
            base.ProcessEvents(e);
            Vector2  mousePos = e.mousePosition;
            NodeBase node = (graph != null) ? graph.InsideNode(mousePos) : null;
            NodePin  pin = null, txtPin = null;

            if (node != null)
            {
                pin    = node.InsidePin(mousePos);
                txtPin = node.InsidePinText(mousePos);
            }

            // pan the view
            //***Not highest priority for optimization
            if (body.Contains(e.mousePosition))
            {
                //pan += e.delta;
                if (e.type == EventType.MouseDrag && e.button == 2)
                {
                    foreach (var n in graph.nodes)
                    {
                        n.Pan(e.delta);
                    }
                }
            }

            // zoom the view
            //if (e.type == EventType.ScrollWheel) {
            //    Debug.Log(e.delta);
            //     float tmp = StaticMethods.Clamp(window.zoomScale + e.delta.y, 1.0f / 25.0f, 2.0f, true);
            //    Debug.Log(tmp);
            //    window.zoomScale = tmp;
            //}

            // toolTip
            if (window.nodeCreateView == null)
            {
                if (window.toolTipView == null)
                {
                    if (node != null)
                    {
                        if (pin == null && txtPin == null)
                        {
                            window.toolTipView = new NodeToolTipView(node, node.description);
                        }
                        else
                        {
                            if (SelectedPin != null && pin != null)
                            {
                                // check if selected input pin can be cast to the highlighted output pin and vice versa
                                // if check is valid, show a tooltip
                                if (!SelectedPin.GetType().Equals(pin.GetType()) && pin.varType != SelectedPin.varType)
                                {
                                    if (ControlNode.castables.ContainsKey(SelectedPin.varType.ToString()))
                                    {
                                        if (ControlNode.castables[SelectedPin.varType.ToString()].Contains(pin.varType.ToString()))
                                        {
                                            window.toolTipView = new NodeToolTipView(pin,
                                                                                     ("Cast " + Enum.GetName(typeof(VarType), SelectedPin.varType)
                                                                                      + " to " + Enum.GetName(typeof(VarType), pin.varType)));
                                        }
                                    }
                                }
                            }
                            else
                            {
                                NodePin p = pin == null ? txtPin : pin;
                                if (!String.IsNullOrEmpty(p.Description))
                                {
                                    window.toolTipView = new NodeToolTipView(p, p.Description);
                                }
                            }
                        }
                    }
                    else if (SelectedPin != null)
                    {
                        window.toolTipView = new NodeToolTipView(null, "Create New Node");
                    }
                }
                else
                {
                    if (pin != null)
                    {
                        if (!String.IsNullOrEmpty(pin.Description) && window.toolTipView.Parent != pin)
                        {
                            window.toolTipView = new NodeToolTipView(pin, pin.Description);
                        }
                    }
                }
            }

            // hit escape
            // deselect the current pin
            if (e.keyCode == KeyCode.Escape)
            {
                if (SelectedPin != null)
                {
                    SelectedPin = null;
                }
            }

            // hold shift
            // activate shift key relate functions
            if (e.keyCode == KeyCode.LeftShift || e.keyCode == KeyCode.RightShift)
            {
                shift = (e.type == EventType.KeyDown);
            }

            // press delete
            // delete the current node
            if (graph != null)
            {
                if (e.keyCode == KeyCode.Delete && graph.SelectedNode != null)
                {
                    graph.DeleteNode(graph.SelectedNode);
                    graph.SelectedNode     = null;
                    Selection.activeObject = null;
                }
            }

            if (e.type == EventType.MouseDrag)
            {
                window.toolTipView = null;
            }

            // right click a thing
            // show a context menu
            if (window.nodeCreateView == null && e.type == EventType.ContextClick)
            {
                GenericMenu menu = new GenericMenu();
                if (graph != null)
                {
                    if (node != null)
                    {
                        if (pin != null)
                        {
                            //Debug.Log("Right Clicked a PIN");
                            // pin connection menu

                            //break all connections
                            if (pin.IsConnected)
                            {
                                menu.AddItem(new GUIContent("Break Connection"), false, NodeBase.RemoveConnection, pin);
                                {
                                    //break individual Conections
                                    //if (pin.isInput) {
                                    //    foreach (OutputPin n in pin.node.outPins) {
                                    //        menu.AddItem(new GUIContent("Break Connection to " + pin.ConName()), false, node.RemovePin, "pin obj?");
                                    //    }
                                    //} else {
                                    //    foreach (InputPin n in pin.node.inPins) {
                                    //        menu.AddItem(new GUIContent("Break Connection to " + pin.ConName()), false, node.RemovePin, "pin obj?");
                                    //

                                    //}
                                }

                                //add separator
                                menu.AddSeparator("");
                            }

                            // Promote input to variable Node
                            if (!pin.IsConnected && pin.isInput && pin.varType != VarType.Exec)
                            {
                                menu.AddItem(new GUIContent("Promote to Variable"), false, PromoteVariable, pin);
                            }
                        }

                        // cut, copy, duplicate, delete
                        if (!node.GetType().Equals(typeof(StartNode)))
                        {
                            menu.AddItem(new GUIContent("Cut Node"), false, CutNode, node);
                            menu.AddItem(new GUIContent("Copy Node"), false, CopyNode, node);
                            menu.AddItem(new GUIContent("Duplicate Node"), false, DupeNode, node);
                            menu.AddItem(new GUIContent("Delete Node"), false, graph.DeleteNode, node);
                        }
                        else
                        {
                            menu.AddDisabledItem(new GUIContent("Cut Node"));
                            menu.AddDisabledItem(new GUIContent("Copy Node"));
                            menu.AddDisabledItem(new GUIContent("Duplicate Node"));
                            menu.AddDisabledItem(new GUIContent("Delete Node"));
                        }

                        menu.ShowAsContext();
                        Event.current.Use();
                    }
                    else if (window.nodeCreateView == null)
                    {
                        // add node creation window
                        //Debug.Log("Right Clicked nowhere");
                        window.nodeCreateView = new NodeCreateView(mousePos, SelectedPin);
                        window.toolTipView    = null;
                        //SelectedPin = null;
                    }
                    else
                    {
                        //Debug.Log("NCV: " + new Rect(window.nodeCreateView.mouseLoc, window.nodeCreateView.size));
                    }
                }
            }

            // left click a pin
            //***high priority for optimization
            if (window.nodeCreateView == null && e.button == 0 &&
                e.type == EventType.MouseDown)
            {
                if (node != null)
                {
                    if (pin != null)
                    {
                        if (SelectedPin != null)
                        {
                            // must connect inputs to outputs
                            if (!SelectedPin.GetType().Equals(pin.GetType()))
                            {
                                if (pin.varType == SelectedPin.varType)
                                {
                                    if (pin.parentNode != SelectedPin.parentNode)
                                    {
                                        //if (pin.isConnected && pin.isInput && pin.varType==VarType.Exec)
                                        //    NodeBase.RemoveConnection(pin);

                                        if (SelectedPin.isInput)
                                        {
                                            graph.ConnectPins((InputPin)SelectedPin, (OutputPin)pin);
                                        }
                                        else
                                        {
                                            graph.ConnectPins((InputPin)pin, (OutputPin)SelectedPin);
                                        }
                                    }
                                }
                                else
                                {
                                    // if vartype of selectedPin can be cast to clicked pin,
                                    if (ControlNode.castables.ContainsKey(SelectedPin.varType.ToString()))
                                    {
                                        if (ControlNode.castables[SelectedPin.varType.ToString()].Contains(pin.varType.ToString()))
                                        {
                                            //Debug.Log("sPin can be cast to Pin");
                                            // create a cast node
                                            ControlNode CN;
                                            if (SelectedPin.isInput)
                                            {
                                                CN = (ControlNode)NodeUtilities.CreateNode(graph, pin.varType,
                                                                                           SelectedPin.varType, e.mousePosition);
                                                //CN.outPins[0].ConnectedInputID = SelectedPin.node.inPins.IndexOf((InputPin)SelectedPin);
                                                //((OutputPin)pin).ConnectedInputID = 0;

                                                graph.ConnectPins((InputPin)SelectedPin, CN.VOP[0]);
                                                graph.ConnectPins(CN.VIP[0], (OutputPin)pin);
                                            }
                                            else
                                            {
                                                CN = (ControlNode)NodeUtilities.CreateNode(graph, SelectedPin.varType,
                                                                                           pin.varType, e.mousePosition);
                                                //CN.outPins[0].ConnectedInputID = pin.node.inPins.IndexOf((InputPin)pin);
                                                //((OutputPin)SelectedPin).ConnectedInputID = 0;

                                                graph.ConnectPins((InputPin)pin, CN.VOP[0]);
                                                graph.ConnectPins(CN.VIP[0], (OutputPin)SelectedPin);
                                            }
                                        }
                                    }
                                }

                                SelectedPin = null;
                            }
                        }
                        else
                        {
                            SelectedPin = pin;
                        }
                    }
                }
                else
                {
                    if (SelectedPin != null)
                    {
                        SelectedPin        = null;
                        window.toolTipView = null;
                    }
                }
            }
        }
Пример #6
0
        public void CreateNode(NodeGraph GraphObj, NodeType nT, VarType pT, object subType, int nodeCount = 2)
        {
            NodeBase node = null;

            switch (nT)
            {
            case NodeType.Math:
                node = NodeUtilities.CreateNode(GraphObj, NodeType.Math, subType,
                                                pT, mouseLoc, nodeCount);
                break;

            case NodeType.Event:
                node = NodeUtilities.CreateNode(GraphObj, nT, subType, mouseLoc);
                break;

            case NodeType.Fetch:

                break;

            case NodeType.Control:
                //Debug.Log("I control the world");
                if ((ControlNode.ControlType)subType != ControlNode.ControlType.Cast)
                {
                    node = NodeUtilities.CreateNode(GraphObj, nT, subType, mouseLoc);
                }
                break;

            case NodeType.Function:
                node = NodeUtilities.CreateNode(GraphObj, nT, subType,
                                                pT, mouseLoc, nodeCount);
                break;
            }
            //Debug.Log(node);

            // establish connection between selected pin and first input/output of matching type
            // e.g. float to float
            if (pinToAttach != null)
            {
                if (!pinToAttach.isInput)
                {
                    foreach (InputPin ip in node.InPins)
                    {
                        if (ip.varType == pinToAttach.varType)
                        {
                            graph.ConnectPins(ip, (OutputPin)pinToAttach);
                            break;
                        }
                    }
                }
                else
                {
                    foreach (OutputPin op in node.OutPins)
                    {
                        if (op.varType == pinToAttach.varType)
                        {
                            graph.ConnectPins((InputPin)pinToAttach, op);
                            break;
                        }
                    }
                }
            }
            Destroy(false);
        }
        /// <summary>
        /// Create the node using NodeUtilities
        /// </summary>
        public void CreateNode()
        {
            NodeBase node = null;

            switch (nodeType)
            {
            case NodeType.Math:
                VarType pT = (VarType)Enum.Parse(typeof(VarType), posInp[(int)selectedIndex.x]);
                //Debug.Log(GraphObj + "," + subType + ", " + pT);
                node = NodeUtilities.CreateNode(GraphObj, NodeType.Math,
                                                subType, pT, mouseLoc, nodeCount);
                break;

            case NodeType.Fetch:

                break;

            case NodeType.Control:
                if ((ControlNode.ControlType)subType != ControlNode.ControlType.Cast)
                {
                    node = NodeUtilities.CreateNode(GraphObj, nodeType, subType, mouseLoc);
                }
                else
                {
                    node = NodeUtilities.CreateNode(GraphObj,
                                                    (VarType)Enum.Parse(typeof(VarType), posInp[(int)selectedIndex.x]),
                                                    (VarType)Enum.Parse(typeof(VarType), ControlNode.castables[posInp[(int)selectedIndex.x]][(int)selectedIndex.y]),
                                                    mouseLoc);
                }
                break;
            }

            // establish connection between selected pin and first input/output of matching type
            // e.g. float to float
            if (pinToAttach != null)
            {
                if (!pinToAttach.isInput)
                {
                    foreach (InputPin ip in node.InPins)
                    {
                        if (ip.varType == pinToAttach.varType)
                        {
                            GraphObj.ConnectPins(ip, (OutputPin)pinToAttach);
                            break;
                        }
                    }
                }
                else
                {
                    foreach (OutputPin op in node.OutPins)
                    {
                        if (op.varType == pinToAttach.varType)
                        {
                            GraphObj.ConnectPins((InputPin)pinToAttach, op);
                            break;
                        }
                    }
                }
            }
            Instance.Close();
        }