using Color = Microsoft.Xna.Framework.Color; #endregion namespace ScratchyXna { public class PlayScreen : Scene { public enum PlayScreenModes { Init, ShowingPlayerNumber, Playing, Finished }
/// <summary> /// Load the screen /// </summary> public override void Load() { BackgroundColor = Color.Black; FontName = "QuartzMS"; AddSound("shoot"); AddSound("ufo"); AddSound("UfoDeath"); AddSound("AlienDeath"); AddSound("AlienMove1"); AddSound("AlienMove2"); AddSound("AlienMove3"); AddSound("AlienMove4"); // Create our sprites ship = AddSprite <ShipSprite>(); barrier1 = AddSprite <BarrierSprite>(); barrier2 = AddSprite <BarrierSprite>(); barrier3 = AddSprite <BarrierSprite>(); barrier4 = AddSprite <BarrierSprite>(); missile = AddSprite <MissileSprite>(); ufo = AddSprite <UfoSprite>(); //line = AddSprite<LineSprite>(); // Position the barriers barrier1.X = -60; barrier2.X = -20; barrier3.X = 20; barrier4.X = 60; // Create our texts Player1ScoreText = AddText(new Text { Alignment = HorizontalAlignments.Left, VerticalAlign = VerticalAlignments.Top, Scale = 0.4f, Position = new Vector2(-100f, 100f), Color = Color.White, Value = "Player 1 Score: " + SpaceInvaders.Player1Score }); Player2ScoreText = AddText(new Text { Alignment = HorizontalAlignments.Right, VerticalAlign = VerticalAlignments.Top, Scale = 0.4f, Position = new Vector2(100f, 100f), Color = Color.White, Value = "Player 2 Score: " + SpaceInvaders.Player2Score }); HighScoreText = AddText(new Text { Alignment = HorizontalAlignments.Center, VerticalAlign = VerticalAlignments.Top, Scale = .4f, Position = new Vector2(0, 100f), Color = Color.White }); PlayerNumberText = AddText(new Text { Alignment = HorizontalAlignments.Center, VerticalAlign = VerticalAlignments.Center, Scale = 1f, Position = new Vector2(0, 0), Color = Color.Lime, Visible = false }); LevelText = AddText(new Text { Alignment = HorizontalAlignments.Right, VerticalAlign = VerticalAlignments.Bottom, Scale = .4f, Position = new Vector2(100f, -100f), Color = Color.White }); shipStatusText = AddText(new Text { Alignment = HorizontalAlignments.Left, VerticalAlign = VerticalAlignments.Bottom, Scale = 0.5f, Position = new Vector2(-100f, -100f), Color = new Color(1.0f, .2f, .9f, .5f) }); DebugText = AddText(new Text { Alignment = HorizontalAlignments.Right, VerticalAlign = VerticalAlignments.Top, Scale = 0.4f, Position = new Vector2(100f, 100f), Color = Color.YellowGreen }); LivesText = AddText(new Text { Alignment = HorizontalAlignments.Left, VerticalAlign = VerticalAlignments.Bottom, Scale = .4f, Position = new Vector2(-100f, -100f), Color = Color.White, Value = "Lives: " }); }