Пример #1
0
        private List <LetterAvailability> GetLetterAvailabilities(GameSquare square)
        {
            var availabilities = new List <LetterAvailability>();

            if (square == null)
            {
                return(null);
            }

            if (!square.IsTopFilled && !square.IsTopLeftFilled && !square.IsTopRightFilled)
            {
                availabilities.Add(LetterAvailability.Top);
            }
            if (!square.IsBottomFilled && !square.IsBottomLeftFilled && !square.IsBottomRightFilled)
            {
                availabilities.Add(LetterAvailability.Bottom);
            }
            if (!square.IsLeftFilled && !square.IsTopLeftFilled && !square.IsBottomLeftFilled)
            {
                availabilities.Add(LetterAvailability.Left);
            }
            if (!square.IsRightFilled && !square.IsTopRightFilled && !square.IsBottomRightFilled)
            {
                availabilities.Add(LetterAvailability.Right);
            }

            return(availabilities);
        }
Пример #2
0
 public GameBoard()
 {
     Squares = new GameSquare[totalRows, totalColumns];
     for (int r = 0; r < totalRows; r++)
     {
         for (int c = 0; c < totalColumns; c++)
         {
             Squares[r, c] = new GameSquare(r, c, totalRows, totalColumns);
         }
     }
 }
Пример #3
0
        public bool AddWordToBoard(List <Tile> tilesFromTray, Tile selectedTileFromBoard, string word)
        {
            int wordStartingPoint;
            int startingPointRow;
            int startingPointColumn;
            var middleSquare = GetMiddleSquare();

            if (!middleSquare.IsSquareFilled())
            {
                wordStartingPoint   = (word.Length / 2);
                startingPointRow    = middleSquare.Row;
                startingPointColumn = middleSquare.Column - wordStartingPoint;

                foreach (var tile in tilesFromTray)
                {
                    Squares[startingPointRow, startingPointColumn].Tile          = tile;
                    Squares[startingPointRow, startingPointColumn].IsLeftFilled  = true;
                    Squares[startingPointRow, startingPointColumn].IsRightFilled = true;
                    startingPointColumn += 1;
                }

                return(true);
            }
            else
            {
                GameSquare selectedSquare = null;
                foreach (var square in Squares)
                {
                    if (square.Tile == selectedTileFromBoard)
                    {
                        selectedSquare = square;
                    }
                }
                var letterAvailabilities = GetLetterAvailabilities(selectedSquare);
                if (letterAvailabilities != null && letterAvailabilities.Count > 0)
                {
                    var positionOfSelectedLetter = word.IndexOf(selectedTileFromBoard.Letter);

                    // selected letter is first letter in word
                    if (positionOfSelectedLetter == 0)
                    {
                        // start with vertical
                        if (letterAvailabilities.Contains(LetterAvailability.Bottom))
                        {
                            startingPointRow    = selectedSquare.Row;
                            startingPointColumn = selectedSquare.Column;

                            // block top & bottom
                            selectedSquare.IsTopFilled    = true;
                            selectedSquare.IsBottomFilled = true;

                            // go to second letter
                            startingPointRow += 1;

                            foreach (var letter in tilesFromTray)
                            {
                                Squares[startingPointRow, startingPointColumn].Tile = letter;

                                Squares[startingPointRow, startingPointColumn].IsTopFilled    = true;
                                Squares[startingPointRow, startingPointColumn].IsBottomFilled = true;

                                startingPointRow += 1;
                            }
                        }
                        // move to horizontal
                        else if (letterAvailabilities.Contains(LetterAvailability.Right))
                        {
                            startingPointRow    = selectedSquare.Row;
                            startingPointColumn = selectedSquare.Column;

                            // block left & right
                            selectedSquare.IsLeftFilled  = true;
                            selectedSquare.IsRightFilled = true;

                            // go to second letter
                            startingPointColumn += 1;

                            foreach (var letter in tilesFromTray)
                            {
                                Squares[startingPointRow, startingPointColumn].Tile = letter;

                                Squares[startingPointRow, startingPointColumn].IsLeftFilled  = true;
                                Squares[startingPointRow, startingPointColumn].IsRightFilled = true;

                                startingPointColumn += 1;
                            }
                        }
                    }
                    // selected letter is last letter in word
                    else if (positionOfSelectedLetter == word.Length - 1)
                    {
                        // start with vertical
                        if (letterAvailabilities.Contains(LetterAvailability.Top))
                        {
                            startingPointRow    = selectedSquare.Row;
                            startingPointColumn = selectedSquare.Column;

                            // block top & bottom
                            selectedSquare.IsTopFilled    = true;
                            selectedSquare.IsBottomFilled = true;

                            // go to first letter
                            startingPointRow -= (word.Length - 1);

                            foreach (var letter in tilesFromTray)
                            {
                                Squares[startingPointRow, startingPointColumn].Tile = letter;

                                Squares[startingPointRow, startingPointColumn].IsTopFilled    = true;
                                Squares[startingPointRow, startingPointColumn].IsBottomFilled = true;

                                startingPointRow += 1;
                            }
                        }
                        // move to horizontal
                        else if (letterAvailabilities.Contains(LetterAvailability.Left))
                        {
                            startingPointRow    = selectedSquare.Row;
                            startingPointColumn = selectedSquare.Column;

                            // block left & right
                            selectedSquare.IsLeftFilled  = true;
                            selectedSquare.IsRightFilled = true;

                            // go to first letter
                            startingPointColumn -= (word.Length - 1);

                            foreach (var letter in tilesFromTray)
                            {
                                Squares[startingPointRow, startingPointColumn].Tile = letter;

                                Squares[startingPointRow, startingPointColumn].IsLeftFilled  = true;
                                Squares[startingPointRow, startingPointColumn].IsRightFilled = true;

                                startingPointColumn += 1;
                            }
                        }
                    }
                    // selected letter is in the middle
                    else
                    {
                        // start with vertical
                        if (letterAvailabilities.Contains(LetterAvailability.Top) &&
                            letterAvailabilities.Contains(LetterAvailability.Bottom))
                        {
                            startingPointRow    = selectedSquare.Row;
                            startingPointColumn = selectedSquare.Column;

                            // block top and bottom
                            selectedSquare.IsTopFilled    = true;
                            selectedSquare.IsBottomFilled = true;

                            // go to first letter
                            startingPointRow -= positionOfSelectedLetter;

                            foreach (var letter in tilesFromTray)
                            {
                                if (startingPointRow == selectedSquare.Row)
                                {
                                    startingPointRow += 1;
                                }
                                Squares[startingPointRow, startingPointColumn].Tile = letter;

                                Squares[startingPointRow, startingPointColumn].IsTopFilled    = true;
                                Squares[startingPointRow, startingPointColumn].IsBottomFilled = true;

                                startingPointRow += 1;
                            }
                        }
                        // move to horizontal
                        else if (letterAvailabilities.Contains(LetterAvailability.Left) &&
                                 letterAvailabilities.Contains(LetterAvailability.Right))
                        {
                            startingPointRow    = selectedSquare.Row;
                            startingPointColumn = selectedSquare.Column;

                            // block left and right
                            selectedSquare.IsLeftFilled  = true;
                            selectedSquare.IsRightFilled = true;

                            // go to first letter
                            startingPointColumn -= positionOfSelectedLetter;

                            foreach (var letter in tilesFromTray)
                            {
                                if (startingPointColumn == selectedSquare.Column)
                                {
                                    startingPointColumn += 1;
                                }
                                Squares[startingPointRow, startingPointColumn].Tile = letter;

                                Squares[startingPointRow, startingPointColumn].IsLeftFilled  = true;
                                Squares[startingPointRow, startingPointColumn].IsRightFilled = true;

                                startingPointColumn += 1;
                            }
                        }
                        else
                        {
                            // Word cannot be placed
                            return(false);
                        }
                    }
                    return(true);
                }
                return(false);
            }
        }
Пример #4
0
 private void setSquareFilledPositions(GameSquare square)
 {
     if (!square.IsTopCorner)
     {
         var topSquare = Squares[square.Row - 1, square.Column];
         if (topSquare.IsSquareFilled())
         {
             square.IsTopFilled = true;
         }
     }
     if (!square.IsBottomCorner)
     {
         var bottomSquare = Squares[square.Row + 1, square.Column];
         if (bottomSquare.IsSquareFilled())
         {
             square.IsBottomFilled = true;
         }
     }
     if (!square.IsLeftCorner)
     {
         var leftSquare = Squares[square.Row, square.Column - 1];
         if (leftSquare.IsSquareFilled())
         {
             square.IsLeftFilled = true;
         }
     }
     if (!square.IsRightCorner)
     {
         var rightSquare = Squares[square.Row, square.Column + 1];
         if (rightSquare.IsSquareFilled())
         {
             square.IsRightFilled = true;
         }
     }
     if (!square.IsTopCorner && !square.IsLeftCorner)
     {
         var topLeftSquare = Squares[square.Row - 1, square.Column - 1];
         if (topLeftSquare.IsSquareFilled())
         {
             square.IsTopLeftFilled = true;
         }
     }
     if (!square.IsTopCorner && !square.IsRightCorner)
     {
         var topRightSquare = Squares[square.Row - 1, square.Column + 1];
         if (topRightSquare.IsSquareFilled())
         {
             square.IsTopRightFilled = true;
         }
     }
     if (!square.IsBottomCorner && !square.IsLeftCorner)
     {
         var bottomLeftSquare = Squares[square.Row + 1, square.Column - 1];
         if (bottomLeftSquare.IsSquareFilled())
         {
             square.IsBottomLeftFilled = true;
         }
     }
     if (!square.IsBottomCorner && !square.IsRightCorner)
     {
         var bottomRightSquare = Squares[square.Row + 1, square.Column + 1];
         if (bottomRightSquare.IsSquareFilled())
         {
             square.IsBottomRightFilled = true;
         }
     }
 }