public void writeCasualties(Scientrace.Object3dEnvironment env, StringBuilder retsb)
 {
     //Console.WriteLine("iterating casualties");
     foreach (Scientrace.Spot casualty in this.casualties)
     {
         retsb.Append("<!-- start of casualty-->" + X3DGridPoint.x3D_Sphere(casualty.loc, env.radius / 1250, "0.5 0 0", casualty.intensity) + "<!-- end of casualty-->");
     }
 }
Пример #2
0
 public static string x3D_Transparant_Sphere(Scientrace.Location aLoc, double radius, double intensity)
 {
     return(X3DGridPoint.x3D_Sphere(aLoc, radius, "0 0 1", intensity));
 }
Пример #3
0
 public string x3DSphere(double radius, string colour, double sphere_colour_intensity)
 {
     return(X3DGridPoint.x3D_Sphere(this.loc, radius, colour, sphere_colour_intensity));
 }
Пример #4
0
 public string x3DSphere(double radius)
 {
     return(X3DGridPoint.x3D_Sphere(this.loc, radius, this.sphere_colour, 0));
 }