Пример #1
0
 /// <summary>
 /// Adds an IconButton to the menu.
 /// If no free slot is available, an error will be thrown.
 /// </summary>
 /// <param name="button">The button which should be added</param>
 public void AddButton(IconButton button)
 {
     if (Buttons[1] == null)
     {
         button.SetPosition(new Vector2(this.Rectangle.Width - 70, this.Rectangle.Top + 10));
         Buttons[1] = button;
     }
     else if (Buttons[0] == null)
     {
         button.SetPosition(new Vector2(this.Rectangle.Width - 140, this.Rectangle.Top + 10));
         Buttons[0] = button;
     }
     else
     {
         throw new Exception("No free slot available!");
     }
 }
Пример #2
0
 /// <summary>
 /// Is called, when a field on the ShootingPlayground is selected as target
 /// </summary>
 /// <param name="sender">The Playground</param>
 /// <param name="e">The shoot event arguments</param>
 void ShootingPlayground_TargetSelected(object sender, ShootEventArgs e)
 {
     if (SendedShot == null)
     {
         Playground pgSender = (Playground)sender;
         pgSender.ResetFieldColors();
         Field selectedField = pgSender.fields[e.Y, e.X];
         selectedField.SetColor(FieldColor.Red);
         IconButton attack = new IconButton(TextureManager.IconAttack, "Attack", "btnAttack");
         attack.Click += new EventHandler<EventArgs>(attack_Click);
         FooterMenu.RemoveButton("btnAttack");
         FooterMenu.AddButton(attack);
         this.selectedField = selectedField;
     }
 }
Пример #3
0
 /// <summary>
 /// Removes the given button from the menu
 /// </summary>
 /// <param name="button">The button to remove</param>
 public void RemoveButton(IconButton button)
 {
     for (int i = 0; i < Buttons.Length; i++)
     {
         if (Buttons[i].Equals(button))
         {
             Buttons[i].DoRemove();
             Buttons[i] = null;
         }
     }
 }
Пример #4
0
        /// <summary>
        /// Initializes all complex objects. Because it handles content and textures, this method must not be called before the content
        /// of the static manager are loaded!
        /// </summary>
        public void Initialize()
        {
            this.OwnPlayground = new Playground(PlaygroundMode.Normal);
            this.ShootingPlayground = new Playground(PlaygroundMode.Minimap);
            this.ShootingPlayground.Click += new EventHandler<EventArgs>(shootingPlayground_Click);
            this.OwnPlayground.Click += new EventHandler<EventArgs>(OwnPlayground_Click);
            this.ShootingPlayground.TargetSelected += new EventHandler<ShootEventArgs>(ShootingPlayground_TargetSelected);
            AppCache.XmppManager.IncomingMatchPing += new EventHandler<MessageEventArgs>(XmppManager_IncomingPing);
            InitializeShips();
            FooterMenu = new FooterMenu(DeviceCache.BelowGrid, DeviceCache.ScreenHeight - DeviceCache.BelowGrid);

            btnAccept = new IconButton(TextureManager.IconAccept, "Place", "btnPlace");
            btnTurn = new IconButton(TextureManager.IconTurn, "Turn", "btnTurn");

            btnAccept.Visible = false;
            btnTurn.Visible = false;

            FooterMenu.AddButton(btnAccept);
            FooterMenu.AddButton(btnTurn);

            btnTurn.Click += new EventHandler<EventArgs>(btnTurn_Click);
            btnAccept.Click += new EventHandler<EventArgs>(btnAccept_Click);

            AppCache.XmppManager.IncomingDiceroll += new EventHandler<RollingDiceEventArgs>(XmppManager_IncomingDiceroll);
            AppCache.XmppManager.IncomingShot += new EventHandler<ShootEventArgs>(XmppManager_IncomingShot);
            AppCache.XmppManager.IncomingShotResult += new EventHandler<ShootEventArgs>(XmppManager_IncomingShotResult);
            AppCache.XmppManager.IncomingGamestate += new EventHandler<MessageEventArgs>(XmppManager_IncomingGamestate);

            pingTimer = new DispatcherTimer();
            pingTimer.Interval = new TimeSpan(0, 0, 10);
            pingTimer.Tick += new EventHandler(pingTimer_Tick);
            pingTimer.Start();
        }