Пример #1
0
 // Make sure that if we are editting a layer, the layer is always added to the Schets
 public override void ToolChange(SchetsControl s)
 {
     if(edittingLayer != null)
     {
         s.CommitAction(new SchetsActionAddLayer(edittingLayer));
         edittingLayer = null;
     }
 }
Пример #2
0
 public override void MuisLos(SchetsControl s, Point p)
 {
     Bezig(s, startpunt, p);
     if(edittingLayer != null)
     {
         s.CommitAction(new SchetsActionAddLayer(edittingLayer));
         edittingLayer = null;
     }
 }
Пример #3
0
 // Make sure that if we are editting a layer, the layer is always added to the Schets
 // and that its Editting property is set to false when changing tools
 public override void ToolChange(SchetsControl s)
 {
     if(edittingLayer != null)
     {
         ((LayerText)edittingLayer).Editting = false;
         s.CommitAction(new SchetsActionAddLayer(edittingLayer));
         s.Invalidate();
     }
 }
Пример #4
0
        public override void MuisVast(SchetsControl s, Point p)
        {
            if(edittingLayer != null)
            {
                ((LayerText) edittingLayer).Editting = false;
                s.CommitAction(new SchetsActionAddLayer(edittingLayer));
                s.Invalidate();
            }

            base.MuisVast(s, p);
        }
Пример #5
0
 // Commit the move action when the tool changes
 public virtual void ToolChange(SchetsControl s)
 {
     if(selectedLayer != null)
     {
         s.CommitAction(new SchetsActionMove(selectedLayer, selectedLayer.Location.X - oldLayerPos.X, selectedLayer.Location.Y - oldLayerPos.Y));
         s.Invalidate();
         selectedLayer = null;
     }
 }
Пример #6
0
 /// <summary>Erases the layer at the given position (if there is one)</summary>
 /// <param name="s">The SchetsControl to erase the layer from</param>
 /// <param name="p">The position of the layer that should be erased</param>
 private void eraseLayer(SchetsControl s, Point p)
 {
     // Loop through the layers from top to bottom
     for(int i = s.Schets.Layers.Count; i != 0; --i)
     {
         // Check if we found a layer at the given position
         if(s.Schets.Layers[i-1].IsClicked(p))
         {
             s.CommitAction(new SchetsActionRemoveLayer(s.Schets.Layers[i - 1], i - 1));
             s.Schets.Layers.RemoveAt(i - 1);
             s.Invalidate();
             return;
         }
     }
 }