/// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions.
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode,
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

            // Create the database if it does not exist.
            using (SchedulePredictorDatabaseHelperDataContext db = new SchedulePredictorDatabaseHelperDataContext(SchedulePredictorDatabaseHelperDataContext.DBConnectionString))
            {
                if (db.DatabaseExists() == true)
                {
                    db.DeleteDatabase();
                }

                //Create the database
                db.DeleteDatabase();
                db.CreateDatabase();

                CSVParser       parser            = new CSVParser();
                List <string[]> team_csv_data     = parser.parseCSV(csv_team_file);
                List <string[]> schedule_csv_data = parser.parseCSV(csv_schedule_file);

                // Populate Teams
                db.Teams.InsertAllOnSubmit(parse_teams(team_csv_data));
                db.Games.InsertAllOnSubmit(parse_games(schedule_csv_data));

                // Save to the categories
                db.SubmitChanges();
            }
        }
        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions.
            UnhandledException += Application_UnhandledException;

            // Standard Silverlight initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Show graphics profiling information while debugging.
            if (System.Diagnostics.Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode,
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Disable the application idle detection by setting the UserIdleDetectionMode property of the
                // application's PhoneApplicationService object to Disabled.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

            // Create the database if it does not exist.
            using (SchedulePredictorDatabaseHelperDataContext db = new SchedulePredictorDatabaseHelperDataContext(SchedulePredictorDatabaseHelperDataContext.DBConnectionString))
            {
                if (db.DatabaseExists() == true)
                {
                    db.DeleteDatabase();
                }

                //Create the database
                db.DeleteDatabase();
                db.CreateDatabase();

                CSVParser parser = new CSVParser();
                List<string[]> team_csv_data = parser.parseCSV(csv_team_file);
                List<string[]> schedule_csv_data = parser.parseCSV(csv_schedule_file);

                // Populate Teams
                db.Teams.InsertAllOnSubmit(parse_teams(team_csv_data));
                db.Games.InsertAllOnSubmit(parse_games(schedule_csv_data));

                // Save to the categories
                db.SubmitChanges();
            }
        }