/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard Silverlight initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Show graphics profiling information while debugging. if (System.Diagnostics.Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Disable the application idle detection by setting the UserIdleDetectionMode property of the // application's PhoneApplicationService object to Disabled. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } // Create the database if it does not exist. using (SchedulePredictorDatabaseHelperDataContext db = new SchedulePredictorDatabaseHelperDataContext(SchedulePredictorDatabaseHelperDataContext.DBConnectionString)) { if (db.DatabaseExists() == true) { db.DeleteDatabase(); } //Create the database db.DeleteDatabase(); db.CreateDatabase(); CSVParser parser = new CSVParser(); List <string[]> team_csv_data = parser.parseCSV(csv_team_file); List <string[]> schedule_csv_data = parser.parseCSV(csv_schedule_file); // Populate Teams db.Teams.InsertAllOnSubmit(parse_teams(team_csv_data)); db.Games.InsertAllOnSubmit(parse_games(schedule_csv_data)); // Save to the categories db.SubmitChanges(); } }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard Silverlight initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Show graphics profiling information while debugging. if (System.Diagnostics.Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Disable the application idle detection by setting the UserIdleDetectionMode property of the // application's PhoneApplicationService object to Disabled. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } // Create the database if it does not exist. using (SchedulePredictorDatabaseHelperDataContext db = new SchedulePredictorDatabaseHelperDataContext(SchedulePredictorDatabaseHelperDataContext.DBConnectionString)) { if (db.DatabaseExists() == true) { db.DeleteDatabase(); } //Create the database db.DeleteDatabase(); db.CreateDatabase(); CSVParser parser = new CSVParser(); List<string[]> team_csv_data = parser.parseCSV(csv_team_file); List<string[]> schedule_csv_data = parser.parseCSV(csv_schedule_file); // Populate Teams db.Teams.InsertAllOnSubmit(parse_teams(team_csv_data)); db.Games.InsertAllOnSubmit(parse_games(schedule_csv_data)); // Save to the categories db.SubmitChanges(); } }