Пример #1
0
 /// <summary>
 /// 切换到目标场景
 /// </summary>
 public void changeToTargetScene()
 {
     if (!string.IsNullOrEmpty(TargetScene))
     {
         GameSceneManager.getInstance().ChangeToSceneImpl(TargetScene);
     }
 }
Пример #2
0
        /// <summary>
        /// 添加场景基础组件
        /// </summary>
        private void addBaseComponent()
        {
            Transform curScene = GameSceneManager.getInstance().CurSceneTransform;

            //创建目录结构
            foreach (KeyValuePair <stringSceneName, boolPersistent> kvp in SceneStructureData.s_BaseSceneStructure)
            {
                Transform pTransform = curScene.FindChild(kvp.Key);
                if (pTransform == null)
                {
                    GameObject pObj = new GameObject(kvp.Key);
                    pObj.transform.position = default(Vector3);
                    pObj.transform.parent   = curScene;
                    if (kvp.Value)
                    {
                        DontDestroyOnLoad(pObj);
                    }
                }
                else
                {
                    if (kvp.Value)
                    {
                        DontDestroyOnLoad(pTransform.gameObject);
                    }
                }
            }
        }
Пример #3
0
        /// <summary>
        /// 在版本更新完成后,才调用该函数,开启游戏初始化。
        /// step1:开始加载配置文件
        /// </summary>
        public void StartUp()
        {
            SDKManager.getInstance().sendNewbieguideDeviceUniqueIdentifier("2");
            _bStartUp = true;
            GameObject pMgrObj = GameObject.Find("ApplicationMgr");

            if (pMgrObj == null)
            {
                pMgrObj = new GameObject("ApplicationMgr");
                pMgrObj.transform.position = default(Vector3);
                _applicationMgr            = pMgrObj.AddComponent <ApplicationMgr>();
            }
            else
            {
                _applicationMgr = pMgrObj.GetComponent <ApplicationMgr>();
            }
            DontDestroyOnLoad(pMgrObj);

            BaseScene pSceneMono = GameSceneManager.getInstance().SceneMono;
            bool      isStartUp  = pSceneMono is StartUpScene;

            if (pSceneMono == null || !isStartUp)
            {
                //SceneConfig config = GameSceneManager.getInstance().GetSceneConfig(SceneName.s_StartupScene);
                GameSceneManager.getInstance().sceneLoadCompleteAndInit(SceneName.s_StartupScene, new SceneConfig());
            }

            base.Start();
            _startUpStep = 1;

            UtilTools.SetServerListTip("");
        }
Пример #4
0
        //加载
        private void Awake()
        {
            bCanClick = true;
            Caching.CleanCache();
            FollowToSceneCamera follower  = null;
            GameObject          pListener = GameObject.Find("Listener");//声音接收者

            if (pListener == null)
            {
                pListener = new GameObject("Listener");
                pListener.AddComponent <AudioListener>();
                follower = pListener.AddComponent <FollowToSceneCamera>();
                DontDestroyOnLoad(pListener);
            }
            else
            {
                follower = pListener.GetComponent <FollowToSceneCamera>();
            }

            GameObject pSingletonObj = GameObject.Find("Singleton");

            if (pSingletonObj == null)
            {
                pSingletonObj = new GameObject("Singleton");
                pSingletonObj.transform.position = default(Vector3);
            }
            DontDestroyOnLoad(pSingletonObj);

            if (SDKManager.isAppStoreVersion())
            {
                if (pSingletonObj.GetComponent <ObjectCCallback>() == null)
                {
                    pSingletonObj.AddComponent <ObjectCCallback>();
                    Utils.LogSys.Log("XXXXXXXXXXXXXXXX--Add ObjectCCallback--XXXXXXXXXXXXXXXX");
                }
            }

            DestroyUnUsedUIRoot();

            GameObject camObj1 = GameObject.Find("Scene/Cameras/SceneCamera");

            if (camObj1 && !camObj1.GetComponent <CameraAjustor>())
            {
                camObj1.AddComponent <CameraAjustor>();
                follower.camera_tf = camObj1.transform;
            }

            GameObject camObj2 = GameObject.Find("UIRoot/UICamera");

            if (camObj2 && !camObj2.GetComponent <CameraAjustor>())
            {
                camObj2.SetActive(true);
                camObj2.AddComponent <CameraAjustor>();
            }
            GameSceneManager.uiCameraObj = camObj2;
            GameObject versionUpdate = GameObject.Find("VersionUpdate");

            //versionUpdate.transform.parent = GameObject.Find("UIRoot").transform;
            //DontDestroyOnLoad(versionUpdate.gameObject);
            CheckGameHead();
            versionUpdate.gameObject.SetActive(true);
            //uiBattlePauseController.GetPreState();//获取声音设置

            GameSceneManager.getInstance().SceneMono = this;
            bCanClick = true;
        }