Пример #1
0
        public void OnPlayerEnter(DungeonScene _this, ObjPlayer player)
        {
            Scene.GetImpl().OnPlayerEnter(_this, player);

            //修改副本难度
            _this.ChangeDifficulty(_this.PlayerCount);

            var now = DateTime.Now;

            if (_this.GetTriggerTime(eDungeonTimerType.WaitStart) > now)
            {
                _this.NotifyDungeonTime(player, eDungeonTimerType.WaitStart);
            }
            else if (_this.GetTriggerTime(eDungeonTimerType.WaitExtraTimeStart) > now)
            {
                _this.NotifyDungeonTime(player, eDungeonTimerType.WaitExtraTimeStart);
            }
            else if (_this.GetTriggerTime(eDungeonTimerType.WaitEnd) > now)
            {
                _this.NotifyDungeonTime(player, eDungeonTimerType.WaitEnd);
            }
            else
            {
                _this.NotifyDungeonTime(player, eDungeonTimerType.WaitClose);
            }
        }
Пример #2
0
 public void EnterAutoClose(DungeonScene _this, int seconds = 20)
 {
     _this.State = eDungeonState.WillClose;
     _this.StartTimer(eDungeonTimerType.WaitClose, DateTime.Now.AddSeconds(seconds),
                      () => { _this.TimeOverClose(); });
     _this.NotifyDungeonTime(eDungeonTimerType.WaitClose);
     NotifySceneFinished(_this);
 }
Пример #3
0
 public virtual void StartDungeon(DungeonScene _this)
 {
     _this.State = eDungeonState.Start;
     //通知客户端更新倒计时显示
     _this.NotifyDungeonTime(eDungeonTimerType.WaitEnd);
 }