Пример #1
0
 public static float Wrap(float x, float min, float max)
 {
     return(FMath.Repeat(x, min, max));
 }
Пример #2
0
        public static float SmoothStep(float min, float max, float x)
        {
            float linearStep = FMath.LinearStep(min, max, x);

            return(linearStep * linearStep * (3f - linearStep - linearStep));
        }