Пример #1
0
        public ScaleImage(SColor[] _colors, int _width)
        {
            m_originalColors = _colors;

            m_width = _width;
            m_height = m_originalColors.Length / _width;
        }
Пример #2
0
        public SColor[] ScaleLinear(int _targetWidth, int _targetHeight)
        {
            m_scaleX = m_width / (float)_targetWidth;
            m_scaleY = m_height / (float)_targetHeight;

            // 500 / 250 = 2

            m_scaleSizeX = (int)System.Math.Round(m_scaleX / 2.0f);
            m_scaleSizeY = (int)System.Math.Round(m_scaleY / 2.0f);


            m_outArray = new SColor[_targetWidth * _targetHeight];


            for (int y = 0; y < _targetHeight; y++)
            {
                for (int x = 0; x < _targetWidth; x++)
                {
                    m_buffer = GetPixelsForTargetPixel(x, y);
                    SColor result = MergePixels();
                    m_outArray [y * _targetWidth + x] = result;
                }
            }
            return(m_outArray);
        }
Пример #3
0
 public void Add(SColor _c)
 {
     r += _c.r;
     g += _c.g;
     b += _c.b;
     a += _c.a;
 }
Пример #4
0
 public void Add(SColor _c)
 {
     r += _c.r;
     g += _c.g;
     b += _c.b;
     a += _c.a;
 }
Пример #5
0
        SColor MergePixels()
        {
            SColor outColor = new SColor(0, 0, 0, 0);

            for (int i = 0; i < m_buffer.Length; i++)
            {
                outColor.Add(m_buffer[i]);
            }
            outColor.Divide(m_buffer.Length);
            return(outColor);
        }
Пример #6
0
 public static Scaling.SColor[] GetColors(Color32[] _bytes)
 {
     Scaling.SColor[] outArray = new Scaling.SColor[_bytes.Length];
     for (int i = 0; i < _bytes.Length; i++)
     {
         outArray[i] = new Scaling.SColor(
             _bytes[i].r / 255.0f,
             _bytes[i].g / 255.0f,
             _bytes[i].b / 255.0f,
             _bytes[i].a / 255.0f
             );
     }
     return(outArray);
 }
 public static Scaling.SColor[] GetColors(Color32[] _bytes)
 {
     Scaling.SColor[] outArray = new Scaling.SColor[_bytes.Length];
     for(int i = 0;i< _bytes.Length;i++)
     {
         outArray[i] = new Scaling.SColor(
             _bytes[i].r / 255.0f,
             _bytes[i].g / 255.0f,
             _bytes[i].b / 255.0f,
             _bytes[i].a / 255.0f
             );
     }
     return outArray;
 }
Пример #8
0
        public SColor[] Filter(int _targetWidth, int _targetHeight)
        {
            double xfactor = _targetWidth / (double)m_width;
            double yfactor = _targetHeight / (double)m_height;

            minsupport = 5;

            // reset kernel cache
            m_kernelsCacheX = new Kernel1D[100];
            m_kernelsCacheY = new Kernel1D[100];

            // create empty output image
            m_targetWidth  = (int)(0.5 + m_width * xfactor);
            m_targetHeight = (int)(0.5 + m_height * yfactor);

            m_output = new SColor[m_targetWidth * m_targetHeight];


            // for each pixel in output image
            for (int y = 0; y < m_targetHeight; y++)
            {
                for (int x = 0; x < m_targetWidth; x++)
                {
                    // ideal sample point in the source image
                    double xo = x / xfactor;
                    double yo = y / yfactor;

                    // separate integer part and fractionnal part
                    int    x_int  = (int)xo;
                    double x_frac = xo - x_int;
                    int    y_int  = (int)yo;
                    double y_frac = yo - y_int;

                    // get/compute resampling Kernels
                    Kernel1D kx = getKernelX(xfactor, x_frac);
                    Kernel1D ky = getKernelY(yfactor, y_frac);

                    // compute resampled value
                    SColor rgb = fastconvolve(x_int, y_int, kx, ky);

                    // set to output image
                    m_output[x + y * m_targetWidth] = rgb;
                }
            }
            return(m_output);
        }
Пример #9
0
        /**
         * convolve an image with a kernel for one pixel
         *
         * @param c input image
         * @param x,y coords of the pixel
         * @param kernelx,kernely kernels to use
         * @return new value of the pixel
         */
        private SColor fastconvolve(int x, int y, Kernel1D kernelx, Kernel1D kernely)
        {
            int halfwindowy = kernely.size / 2;           // assume a odd size
            int halfwindowx = kernelx.size / 2;           // assume a odd size

            // empty tmpbuffer

            ArrayFill(tmpbuffer_r, 0);
            ArrayFill(tmpbuffer_g, 0);
            ArrayFill(tmpbuffer_b, 0);
            ArrayFill(tmpbuffer_a, 0);

            // pass 1 : horizontal convolution of image lines aree stored in tmpbuffer
            for (int dy = -halfwindowy; dy <= halfwindowy; dy++)
            {
                if (y + dy < 0 || y + dy >= m_height)
                {
                    continue;
                }
                for (int dx = -halfwindowx; dx <= halfwindowx; dx++)
                {
                    if (x + dx < 0 || x + dx >= m_width)
                    {
                        continue;
                    }

                    SColor rgb = m_input[x + dx + (y + dy) * m_width];

                    tmpbuffer_r[halfwindowy + dy] += kernelx.coefs[halfwindowx - dx] * rgb.r;
                    tmpbuffer_g[halfwindowy + dy] += kernelx.coefs[halfwindowx - dx] * rgb.g;
                    tmpbuffer_b[halfwindowy + dy] += kernelx.coefs[halfwindowx - dx] * rgb.b;
                    tmpbuffer_a[halfwindowy + dy] += kernelx.coefs[halfwindowx - dx] * rgb.a;
                }
            }

            // pass 2 : vertical convolution of values stored in tmpbuffer
            double rc = 0, gc = 0, bc = 0, ac = 0;

            for (int dy = -halfwindowy; dy <= halfwindowy; dy++)
            {
                rc += kernely.coefs[halfwindowy - dy] * tmpbuffer_r[halfwindowy + dy];
                gc += kernely.coefs[halfwindowy - dy] * tmpbuffer_g[halfwindowy + dy];
                bc += kernely.coefs[halfwindowy - dy] * tmpbuffer_b[halfwindowy + dy];
                ac += kernely.coefs[halfwindowy - dy] * tmpbuffer_a[halfwindowy + dy];
            }

            // normalization
            double norm = kernelx.normalizer * kernely.normalizer;

            rc /= norm;
            gc /= norm;
            bc /= norm;
            ac /= norm;

            // return in argb format
            float r = (float)Math.Min(1.0, Math.Max(0, rc));
            float g = (float)Math.Min(1, Math.Max(0, gc));
            float b = (float)Math.Min(1, Math.Max(0, bc));
            float a = (float)Math.Min(1, Math.Max(0, ac));

            return(new SColor(r, g, b, a));
        }
Пример #10
0
 SColor MergePixels()
 {
     SColor outColor = new SColor(0,0,0,0);
     for(int i = 0;i<m_buffer.Length;i++)
     {
         outColor.Add(m_buffer[i]);
     }
     outColor.Divide(m_buffer.Length);
     return outColor;
 }