CreateKeyDictionary() публичный статический Метод

public static CreateKeyDictionary ( ) : void
Результат void
Пример #1
0
        public SFManager(SFInitParams initParams)
        {
            SFInitParams2 initParams2    = new SFInitParams2(initParams);
            int           initParamsSize = Marshal.SizeOf(typeof(SFInitParams2));
            int           sfValueSize    = Marshal.SizeOf(typeof(Value));

            // initParams2.Print();
            IntPtr pdata = Marshal.AllocCoTaskMem(initParamsSize);

            Marshal.StructureToPtr(initParams2, pdata, false);
            String version = Application.unityVersion;

            SFInitialized = false;
            if (SF_Init(pdata, initParamsSize, version) == -1)
            {
                UnityEngine.Debug.Log("Error in Scaleform Manager Initialization. There could be a problem with marshaling structure members");
                return;
            }
            SF_LoadFontConfig(GetScaleformContentPath() + "FontConfig/");
            AllocateSharedData();
            SF_SetSharedData(pCommandOffset, pCommandQueue, 0);
            SF_SetSharedData(pValueOffset, pValueQueue, 1);
            SF_SetSharedData(pASOutputOffset, pASOutput, 2);

            Marshal.DestroyStructure(pdata, typeof(SFInitParams));

            SFMovieList = new List <Movie>();

            MarkForReleaseIDs    = new List <long>();
            MarkForReleaseValues = new List <IntPtr>();
            LifecycleEventsList  = new List <SFLifecycleEvent>();
            pValues_PreAllocated = Marshal.AllocCoTaskMem(sfValueSize * NumPreAllocatedValues);

            SFKey.CreateKeyDictionary();
            SFInitialized = true;
        }