Пример #1
0
        private void UpdateLocalGameInfoDisplays(string selectedGameName)
        {
            if (selectedGameName == null)
            {
                localSaveTimestampTextBlock.Text = "";
                installDirTextBlock.Text         = "";
                return;
            }

            string timestampMessage = null;
            string installDir       = null;

            try
            {
                installDir = savegameSync.GetLocalInstallDir(selectedGameName);
                SaveSpec saveSpec = SaveSpecRepository.GetRepository().GetSaveSpec(selectedGameName);
                if (!Directory.Exists(installDir))
                {
                    timestampMessage = "Error: install dir does not exist";
                }
                else
                {
                    DateTime timestamp = savegameSync.GetLocalSaveTimestamp(saveSpec, installDir);
                    timestampMessage = timestamp.ToString();
                }
            }
            catch (SavegameSyncException e)
            {
                timestampMessage = "Error: " + e.Message;
            }

            localSaveTimestampTextBlock.Text = timestampMessage;
            installDirTextBlock.Text         = installDir;
        }
Пример #2
0
        public async Task ZipAndUploadSave(string gameName)
        {
            // Copy save files from the game's install directory into a temp directory according
            // to the spec
            string   installDir = localGameList.GetInstallDir(gameName);
            SaveSpec saveSpec   = SaveSpecRepository.GetRepository().GetSaveSpec(gameName);
            string   destDir    = Path.Combine(TempDir, "saveToUpload");

            FileUtils.DeleteIfExists(destDir);
            Directory.CreateDirectory(destDir);
            CopySaveFilesFromInstallDir(saveSpec, installDir, destDir);
            Debug.WriteLine("Dirs: " + installDir + " " + destDir);

            // Find the last write time of the save
            DateTime latestFileWriteTime = GetLocalSaveTimestamp(saveSpec, installDir);

            Debug.WriteLine("Latest write time: " + latestFileWriteTime);

            // Assign the save a guid and make it into a zip file
            Guid saveGuid = Guid.NewGuid();

            Debug.WriteLine("Guid: " + saveGuid);
            string zipFile = Path.Combine(TempDir, SavegameSyncUtils.GetSavegameFileNameFromGuid(saveGuid));

            FileUtils.DeleteIfExists(zipFile);
            ZipFile.CreateFromDirectory(destDir, zipFile);

            // Upload save
            string remoteFileName = SavegameSyncUtils.GetSavegameFileNameFromGuid(saveGuid);
            string fileId         = await googleDriveWrapper.CreateFileAsync(remoteFileName);

            using (FileStream fileStream = File.OpenRead(zipFile))
            {
                await googleDriveWrapper.UploadFileAsync(fileId, fileStream);
            }

            // Download latest version of SavegameList
            await ReadSavegameList();

            // Add save to SavegameList
            savegameList.AddSave(gameName, saveGuid, latestFileWriteTime);

            // Upload SavegameList
            await WriteSavegameList();

            CleanUpTempFiles();
        }
Пример #3
0
        public async Task DownloadAndUnzipSave(string gameName, int saveIndex)
        {
            // Download latest version of SavegameList
            await ReadSavegameList();

            // Read file name from SavegameList
            List <SavegameEntry> saves = savegameList.ReadSaves(gameName);
            SavegameEntry        save  = saves[saveIndex];
            Guid   saveGuid            = save.Guid;
            string saveFileName        = SavegameSyncUtils.GetSavegameFileNameFromGuid(saveGuid);

            Debug.WriteLine("Downloading save file " + saveFileName + " with index " + saveIndex + " and timestamp " + save.Timestamp);

            // Download zipped save from Google Drive
            var files = await googleDriveWrapper.SearchFileByNameAsync(saveFileName);

            Debug.Assert(files.Count == 1);
            string saveFileId  = files[0].Id;
            string zipFilePath = Path.Combine(TempDir, saveFileName);

            Directory.CreateDirectory(TempDir);
            using (FileStream fileStream = File.OpenWrite(zipFilePath))
            {
                await googleDriveWrapper.DownloadFileAsync(saveFileId, fileStream);
            }

            // Unzip zipped save
            string tempSaveDir = Path.Combine(TempDir, "downloadedSave");

            FileUtils.DeleteIfExists(tempSaveDir);
            ZipFile.ExtractToDirectory(zipFilePath, tempSaveDir);

            // Copy unzipped files/directories into game install directory
            string   installDir = localGameList.GetInstallDir(gameName);
            SaveSpec saveSpec   = SaveSpecRepository.GetRepository().GetSaveSpec(gameName);

            CopySaveFilesIntoInstallDir(saveSpec, tempSaveDir, installDir);

            CleanUpTempFiles();
        }
Пример #4
0
        private void ParseFromXmlFile(string xmlFileName)
        {
            XmlReader reader;

            try
            {
                reader = XmlReader.Create(xmlFileName);
            }
            catch (FileNotFoundException)
            {
                throw new SaveSpecRepositoryMissingException();
            }

            reader.ReadToNextSibling("saveSpecRepository");
            while (reader.Read())
            {
                if (reader.NodeType == XmlNodeType.Element && reader.Name == "saveSpec")
                {
                    SaveSpec saveSpec = ParseSaveSpec(reader.ReadSubtree());
                    saveSpecs.Add(saveSpec.GameName, saveSpec);
                }
            }
        }
Пример #5
0
 /// <summary>
 /// Copy the files and directories named in a SaveSpec from a source directory into a
 /// game's install directory, first deleting the existing copies of those items from the
 /// install directory.
 /// </summary>
 /// <remarks>
 /// Note that if an item named in the SaveSpec is present in the install directory but not
 /// in the source directory, this method will delete that item from the install directory.
 /// </remarks>
 private void CopySaveFilesIntoInstallDir(SaveSpec saveSpec, string sourceDir, string installDir)
 {
     foreach (string subPath in saveSpec.SavePaths)
     {
         string sourcePath = Path.Combine(sourceDir, subPath);
         string destPath   = Path.Combine(installDir, subPath);
         FileUtils.DeleteIfExists(destPath);
         if (Directory.Exists(sourcePath))
         {
             FileUtils.CopyDirectory(sourcePath, destPath);
         }
         else if (File.Exists(sourcePath))
         {
             File.Copy(sourcePath, destPath);
         }
         else
         {
             Debug.WriteLine("Skipping missing subpath " + subPath
                             + " while copying save files for " + saveSpec.GameName
                             + " into install dir");
         }
     }
 }
Пример #6
0
        public DateTime GetLocalSaveTimestamp(SaveSpec saveSpec, string installDir)
        {
            DateTime timestamp = new DateTime(0);

            foreach (string subPath in saveSpec.SavePaths)
            {
                DateTime subPathTimestamp = new DateTime(0);
                string   fullSubPath      = Path.Combine(installDir, subPath);
                if (Directory.Exists(fullSubPath))
                {
                    subPathTimestamp = FileUtils.GetLatestFileWriteTime(fullSubPath);
                }
                else if (File.Exists(fullSubPath))
                {
                    subPathTimestamp = new FileInfo(fullSubPath).LastWriteTimeUtc;
                }

                if (subPathTimestamp > timestamp)
                {
                    timestamp = subPathTimestamp;
                }
            }
            return(timestamp);
        }
Пример #7
0
 private void CopySaveFilesFromInstallDir(SaveSpec saveSpec, string installDir, string destDir)
 {
     FileUtils.DeleteIfExists(destDir);
     Directory.CreateDirectory(destDir);
     foreach (string subPath in saveSpec.SavePaths)
     {
         string originalPath = System.IO.Path.Combine(installDir, subPath);
         string destPath     = System.IO.Path.Combine(destDir, subPath);
         if (Directory.Exists(originalPath))
         {
             FileUtils.CopyDirectory(originalPath, destPath);
         }
         else if (File.Exists(originalPath))
         {
             File.Copy(originalPath, destPath);
         }
         else
         {
             Debug.WriteLine("Skipping missing subpath " + subPath
                             + " while copying save files for " + saveSpec.GameName
                             + " out of install dir");
         }
     }
 }