//Remove methods in the workstaion classes: checkes if there is available ingredients and then removes them. public static Beef RemoveBeef() { CheckBeef(); Console.WriteLine("Take beef from grill"); Beef beef = BeefBuffer.Dequeue(); return(beef); }
//MakeFood checker om der er en order at gå i gang med. //Hvis der er en order, laver den nye ingredientser og sender dem videre til CompleteMenu. public void MakeFood() { while (true) { if (OrderList.Orders.Count != 0) { Bread b = null; Sausage s = null; Beef be = null; Fry f = null; CompleteMenu menu = new CompleteMenu(); Order ord = OrderList.Orders.Peek(); switch (ord.Menu) { case Menuitem.RoastedHotdog: lock (ings) { Console.WriteLine("Starting order"); b = Toaster.Remove(); s = Grill.RemoveSausage(); ings.Add(b); ings.Add(s); menu.CreateRoastedHotdog(ings); OrderList.Remove(); } break; case Menuitem.NormalHotdog: lock (ings) { Console.WriteLine("Starting order"); b = Toaster.Remove(); s = Boiler.Remove(); ings.Add(b); ings.Add(s); menu.CreateBoiledHotdog(ings); OrderList.Remove(); } break; case Menuitem.RoastetSausageBread: lock (ings) { Console.WriteLine("Starting order"); b = Toaster.Remove(); s = Grill.RemoveSausage(); ings.Add(b); ings.Add(s); menu.CreateRoastedSausage(ings); OrderList.Remove(); } break; case Menuitem.BoiledSausageBread: lock (ings) { Console.WriteLine("Starting order"); b = Toaster.Remove(); s = Boiler.Remove(); ings.Add(b); ings.Add(s); menu.CreateBoiledSausage(ings); OrderList.Remove(); } break; case Menuitem.BeefSandwish: lock (ings) { Console.WriteLine("Starting order"); b = Toaster.Remove(); be = Grill.RemoveBeef(); ings.Add(b); ings.Add(be); menu.CreateBeefSandwish(ings); OrderList.Remove(); } break; case Menuitem.Fries: lock (ings) { Console.WriteLine("Starting order"); f = Fryer.Remove(); ings.Add(f); menu.CreateFrenchFries(ings); OrderList.Remove(); } break; default: break; } } else { Toaster.Check(); Grill.CheckBeef(); Grill.CheckSausage(); Boiler.Check(); } } }