Пример #1
0
        // Gets the gamepad with the given player index
        public static Gamepad getGamepad(int playerIndex)
        {
            Sdl.SDL_Quit();
            gamepad=	null;
            Sdl.SDL_Init(Sdl.SDL_INIT_EVERYTHING);

            return getGamepadNoQuit(playerIndex);
        }
Пример #2
0
        // Initiates the input
        internal static void init(Game pmGame)
        {
            game=	pmGame;
            Sdl.SDL_Init(Sdl.SDL_INIT_JOYSTICK);

            game.window.viewport.LostFocus+=	onLostFocus;
            game.window.viewport.GotFocus+=	onGotFocus;

            bFocused=	true;
            pUseFocus=	true;

            mhelper=	new MouseHelper(game.window.viewport);
            khelper=	new KeyboardHelper(game.window.viewport);
            gamepadDetector=	new FList<GamepadInfo>();
            gamepadDetector.add(new GamepadInfo(15, 0, 3, typeof(Xbox360Gamepad)));
            gamepadDetector.add(new GamepadInfo(12, 1, 2, typeof(PS2Gamepad)));

            if(Sdl.SDL_NumJoysticks()> 0)
            {
                gamepad=	getGamepadNoQuit(0);
            }
        }
Пример #3
0
 // Refreshes the gamepads, finding new ones or kicking out old ones
 public static void refreshGamepads()
 {
     gamepad=	getGamepad(0);
 }