Пример #1
0
        // Creates an editor node.
        private BonsaiNode CreateEditorNode(Type behaviourType)
        {
            var prop = BonsaiEditor.GetNodeTypeProperties(behaviourType);
            var tex  = BonsaiPreferences.Texture(prop.texName);
            var node = AddEditorNode(prop.hasOutput, tex);

            return(node);
        }
Пример #2
0
        private static Texture NodeIcon(Type behaviourType)
        {
            var prop = BonsaiEditor.GetNodeTypeProperties(behaviourType);

            return(BonsaiPreferences.Texture(prop.texName));
        }