Пример #1
0
        public override int AskForCardChosen(Player who, string flags, string reason, HandlingMethod method, List <int> disabled_ids)
        {
            SkillEvent e = Engine.GetSkillEvent(reason);

            if (e != null)
            {
                List <int> result = e.OnCardsChosen(this, self, who, flags, 1, 1, disabled_ids);
                if (result != null && result.Count == 1)
                {
                    return(result[0]);
                }
            }

            UseCard c = Engine.GetCardUsage(reason);

            if (c != null)
            {
                List <int> result = c.OnCardsChosen(this, self, who, flags, 1, 1, disabled_ids);
                if (result != null && result.Count == 1)
                {
                    return(result[0]);
                }
            }

            ScoreStruct score = FindCards2Discard(self, who, string.Empty, flags, method, 1, false, disabled_ids);

            if (score.Ids != null && score.Ids.Count == 1)
            {
                return(score.Ids[0]);
            }

            return(-1);
        }
Пример #2
0
        //服务器操作响应
        public override void Activate(ref CardUseStruct card_use)
        {
            UpdatePlayers();
            to_use = GetTurnUse();

            to_use.Sort((x, y) => { return(GetDynamicUsePriority(x) > GetDynamicUsePriority(y) ? -1 : 1); });

            foreach (CardUseStruct use in to_use)
            {
                WrappedCard card = use.Card;
                if (!RoomLogic.IsCardLimited(room, self, card, HandlingMethod.MethodUse) ||
                    (card.CanRecast && !RoomLogic.IsCardLimited(room, self, card, HandlingMethod.MethodRecast)))
                {
                    string  class_name = card.Name.Contains(Slash.ClassName) ? Slash.ClassName : card.Name;
                    UseCard _use       = Engine.GetCardUsage(class_name);
                    if (_use != null)
                    {
                        _use.Use(this, self, ref card_use, card);
                        if (card_use.Card != null)
                        {
                            to_use.Clear();
                            return;
                        }
                    }
                }
            }

            to_use.Clear();
        }
Пример #3
0
        public override WrappedCard AskForCardShow(Player requestor, string reason, object data)
        {
            UseCard     card   = Engine.GetCardUsage(reason);
            WrappedCard result = null;

            if (card != null)
            {
                result = card.OnCardShow(this, self, requestor, data);
                if (result != null)
                {
                    return(result);
                }
            }

            SkillEvent skill = Engine.GetSkillEvent(reason);

            if (skill != null)
            {
                result = skill.OnCardShow(this, self, requestor, data);
                if (result != null)
                {
                    return(result);
                }
            }

            return(base.AskForCardShow(requestor, reason, data));
        }
Пример #4
0
        public override List <Player> AskForPlayersChosen(List <Player> targets, string reason, int max_num, int min_num)
        {
            SkillEvent e = Engine.GetSkillEvent(reason);

            if (e != null)
            {
                List <Player> result = e.OnPlayerChosen(this, self, new List <Player>(targets), min_num, max_num);
                if (result != null)
                {
                    return(result);
                }
            }
            UseCard u = Engine.GetCardUsage(reason);

            if (u != null)
            {
                List <Player> result = u.OnPlayerChosen(this, self, new List <Player>(targets), min_num, max_num);
                if (result != null)
                {
                    return(result);
                }
            }

            return(base.AskForPlayersChosen(targets, reason, max_num, min_num));
        }
Пример #5
0
        public override bool AskForSkillInvoke(string skill_name, object data)
        {
            UseCard card = Engine.GetCardUsage(skill_name);

            if (card != null)
            {
                return(card.OnSkillInvoke(this, self, data));
            }

            SkillEvent skill = Engine.GetSkillEvent(skill_name);

            if (skill != null)
            {
                return(skill.OnSkillInvoke(this, self, data));
            }

            return(base.AskForSkillInvoke(skill_name, data));
        }
Пример #6
0
        public override WrappedCard AskForCard(string reason, string pattern, string prompt, object data)
        {
            UseCard card = Engine.GetCardUsage(reason);

            if (card != null)
            {
                return(card.OnResponding(this, self, pattern, prompt, data).Card);
            }

            SkillEvent skill = Engine.GetSkillEvent(reason);

            if (skill != null)
            {
                return(skill.OnResponding(this, self, pattern, prompt, data).Card);
            }

            return(base.AskForCard(reason, pattern, prompt, data));
        }
        public override void Use(TrustedAI ai, Player player, ref CardUseStruct use, WrappedCard card)
        {
            if (player.GetMark("guishu") == 2)
            {
                WrappedCard kb = new WrappedCard(KnownBoth.ClassName)
                {
                    Skill     = Name,
                    ShowSkill = Name,
                };
                kb.AddSubCard(card);
                kb = RoomLogic.ParseUseCard(ai.Room, kb);

                UseCard e = Engine.GetCardUsage(KnownBoth.ClassName);
                if (e != null)
                {
                    CardUseStruct dummy = new CardUseStruct(null, player, new List <Player>())
                    {
                        IsDummy = true
                    };
                    e.Use(ai, player, ref dummy, kb);
                    if (dummy.Card == kb && dummy.To.Count > 0)
                    {
                        use.Card = card;
                        use.To   = dummy.To;
                        return;
                    }
                }

                Room          room    = ai.Room;
                List <Player> targets = ai.Exclude(room.GetOtherPlayers(player), kb);
                if (targets.Count > 0)
                {
                    use.Card = card;
                    use.To.Add(targets[0]);
                }
            }
        }
Пример #8
0
        public override string AskForChoice(string skill_name, string choice, object data)
        {
            bool trigger_skill = false;

            if (skill_name == "GameRule:TurnStart")
            {
                string[]      choices     = choice.Split('+');
                List <string> new_choices = new List <string>();
                foreach (string cho in choices)
                {
                    if (!cho.Contains("GameRule_AskForGeneralShow") && cho != "cancel")
                    {
                        trigger_skill = true;
                        new_choices.Add(cho);
                    }
                }
                if (trigger_skill)
                {
                    choice = string.Join("+", new_choices);
                }
            }

            if (skill_name == "GameRule:TriggerOrder" || trigger_skill)
            {
                if (choice.Contains("qianxi"))
                {
                    return("qianxi");
                }
                if (choice.Contains("duanbing"))
                {
                    return("duanbing");
                }
                if (choice.Contains("jieming"))
                {
                    return("jieming");
                }
                if (choice.Contains("fankui") && choice.Contains("ganglie"))
                {
                    return("fankui");
                }
                if (choice.Contains("fangzhu") && data is DamageStruct damage)
                {
                    Player from = damage.From;
                    if (choice.Contains("wangxi"))
                    {
                        if (from != null && from.IsNude())
                        {
                            return("wangxi");
                        }
                    }

                    if (choice.Contains("fankui"))
                    {
                        if (from != null && from == Self && HasArmorEffect(Self, SilverLion.ClassName))
                        {
                            bool friend = false;
                            foreach (Player p in FriendNoSelf)
                            {
                                if (!p.FaceUp)
                                {
                                    friend = true;
                                    break;
                                }
                            }
                            if (!friend)
                            {
                                return("fankui");
                            }
                        }
                    }

                    return("fangzhu");
                }

                if (choice.Contains("wangxi") && choice.Contains("ganglie"))
                {
                    return("ganglie");
                }
                if (choice.Contains("jiangxiong"))
                {
                    return("jianxiong");
                }

                if (choice.Contains("qianxi") && choice.Contains("guanxing"))
                {
                    if (self.JudgingArea.Count > 0 && room.AliveCount() <= 4)
                    {
                        return("qianxi");
                    }
                    return("guanxing");
                }

                if (choice.Contains("tiandu") && data is JudgeStruct judge)
                {
                    int id = judge.Card.Id;
                    if (IsCard(id, Peach.ClassName, self) || IsCard(id, Analeptic.ClassName, Self))
                    {
                        return("tiandu");
                    }
                }
                if (choice.Contains("yiji"))
                {
                    return("yiji");
                }
                if (choice.Contains("hunshang"))
                {
                    return("hunshang");
                }
                if (choice.Contains("yinghun_sunjian"))
                {
                    return("yinghun_sunjian");
                }
                if (choice.Contains("yinghun_sunce"))
                {
                    return("yinghun_sunce");
                }
                if (choice.Contains("yingzi_zhouyu"))
                {
                    return("yingzi_zhouyu");
                }
                if (choice.Contains("yingzi_sunce"))
                {
                    return("yingzi_sunce");
                }
                if (choice.Contains("yingziextra"))
                {
                    return("yingziextra");
                }
                if (choice.Contains("jieyue"))
                {
                    return("jieyue");
                }
                if (choice.Contains("tianxiang"))
                {
                    return("tianxiang");
                }
                string[] skillnames = choice.Split('+');
                return(skillnames[0]);
            }

            if (skill_name == HegNullification.ClassName)
            {
                if (!string.IsNullOrEmpty(Choice[HegNullification.ClassName]))
                {
                    return(Choice[HegNullification.ClassName]);
                }

                return("single");
            }

            UseCard card = Engine.GetCardUsage(skill_name);

            if (card != null)
            {
                return(card.OnChoice(this, self, choice, data));
            }

            SkillEvent skill = Engine.GetSkillEvent(skill_name);

            if (skill != null)
            {
                return(skill.OnChoice(this, self, choice, data));
            }

            return(base.AskForChoice(skill_name, choice, data));
        }
Пример #9
0
        public override void Event(TriggerEvent triggerEvent, Player player, object data)
        {
            if (!self.Alive)
            {
                return;
            }

            base.Event(triggerEvent, player, data);

            if (triggerEvent == TriggerEvent.EventPhaseStart || triggerEvent == TriggerEvent.BuryVictim)
            {
                UpdatePlayers();
            }

            if (triggerEvent == TriggerEvent.CardsMoveOneTime && data is CardsMoveOneTimeStruct move)
            {
                bool   open      = false;
                bool   pile_open = false;
                Player from      = move.From;
                Player to        = move.To;

                foreach (Player p in room.GetAlivePlayers())
                {
                    if (p.HasFlag("Global_GongxinOperator") && (p == self || self.IsSameCamp(p)))
                    {
                        open = true;
                        break;
                    }
                }

                if ((from != null && (from == self || self.IsSameCamp(from))) || (to != null && (to == self || self.IsSameCamp(to)) && move.To_place != Player.Place.PlaceSpecial))
                {
                    open = true;
                }

                if (!open && to != null && !string.IsNullOrEmpty(move.To_pile_name) && !move.To_pile_name.StartsWith("#") && move.To != null)
                {
                    if (move.To.GetPileOpener(move.To_pile_name).Count == room.GetAllPlayers(true).Count)
                    {
                        pile_open = true;
                    }
                    else
                    {
                        foreach (string name in move.To.GetPileOpener(move.To_pile_name))
                        {
                            Player who = room.FindPlayer(name, true);
                            if (who != null && (who == self || self.IsSameCamp(who)))
                            {
                                open = true;
                                break;
                            }
                        }
                    }
                }

                if (to != null && move.To_place == Player.Place.PlaceHand)
                {
                    foreach (int id in move.Card_ids)
                    {
                        int         index = move.Card_ids.IndexOf(id);
                        WrappedCard card  = room.GetCard(id);
                        if (card.HasFlag("visible") || pile_open ||
                            move.From_places[index] == Player.Place.PlaceEquip || move.From_places[index] == Player.Place.PlaceDelayedTrick ||
                            move.From_places[index] == Player.Place.DiscardPile || move.From_places[index] == Player.Place.PlaceTable)
                        {
                            public_handcards[to].Add(id);
                            private_handcards[to].Add(id);
                            ClearCardLack(to, id);
                        }
                        else if (open)
                        {
                            private_handcards[to].Add(id);
                            ClearCardLack(to, id);
                        }
                        else
                        {
                            ClearCardLack(to);
                        }
                    }
                }

                if (to != null && move.To_place == Player.Place.PlaceSpecial && move.To_pile_name == "wooden_ox")
                {
                    foreach (int id in move.Card_ids)
                    {
                        if (open)
                        {
                            wooden_cards[to].Add(id);
                        }
                    }
                }

                if (from != null && move.From_places.Contains(Player.Place.PlaceHand))
                {
                    foreach (int id in move.Card_ids)
                    {
                        if (room.GetCard(id).HasFlag("visible") || pile_open || move.To_place == Player.Place.PlaceEquip ||
                            move.To_place == Player.Place.PlaceDelayedTrick || move.To_place == Player.Place.DiscardPile ||
                            move.To_place == Player.Place.PlaceTable)
                        {
                            public_handcards[from].RemoveAll(t => t == id);
                            private_handcards[from].RemoveAll(t => t == id);
                        }
                        else
                        {
                            public_handcards[from].Clear();
                            if (open)
                            {
                                private_handcards[from].RemoveAll(t => t == id);
                            }
                            else
                            {
                                private_handcards[from].Clear();
                            }
                        }
                    }
                }

                if (from != null && move.From_places.Contains(Player.Place.PlaceSpecial) && move.From_pile_names.Contains("wooden_ox"))
                {
                    foreach (int id in move.Card_ids)
                    {
                        int index = move.Card_ids.IndexOf(id);
                        if (open && move.From_pile_names[index] == "wooden_ox" && move.From_places[index] == Player.Place.PlaceSpecial)
                        {
                            wooden_cards[move.From].RemoveAll(t => t == id);
                        }
                    }
                }

                foreach (int id in move.Card_ids)
                {
                    int         index = move.Card_ids.IndexOf(id);
                    WrappedCard card  = room.GetCard(id);
                    if (move.From_places[index] == Player.Place.DrawPile)
                    {
                        if (move.To != null && move.To_place == Player.Place.PlaceHand && card.HasFlag("visible2" + self.Name))
                        {
                            private_handcards[move.To].Add(id);
                        }

                        if (guanxing.Key != null && guanxing.Value.Contains(id))
                        {
                            if (guanxing.Value[0] != id)
                            {
                                List <int> top_cards = new List <int>(guanxing.Value);
                                for (int y = top_cards.IndexOf(id); y < top_cards.Count; y++)
                                {
                                    guanxing.Value.RemoveAt(y);
                                }
                            }
                            else
                            {
                                guanxing.Value.RemoveAll(t => t == id);
                            }
                            if (guanxing.Value.Count == 0)
                            {
                                guanxing = new KeyValuePair <Player, List <int> >();
                            }
                        }
                    }
                }
            }

            if (triggerEvent == TriggerEvent.CardTargetAnnounced && data is CardUseStruct use)
            {
                FunctionCard fcard      = Engine.GetFunctionCard(use.Card.Name);
                string       class_name = fcard.Name;
                if (fcard is Slash)
                {
                    class_name = Slash.ClassName;
                }
                UseCard e = Engine.GetCardUsage(class_name);
                if (e != null)
                {
                    e.OnEvent(this, triggerEvent, player, data);
                }
            }

            if (triggerEvent == TriggerEvent.ChoiceMade && data is string str)
            {
                List <string> choices = new List <string>(str.Split(':'));
                foreach (SkillEvent e in skill_events.Values)
                {
                    if (e.Key.Contains(choices[0]))
                    {
                        e.OnEvent(this, triggerEvent, player, data);
                    }
                }

                foreach (UseCard e in Engine.GetCardUsages())
                {
                    if (e.Key.Contains(choices[0]))
                    {
                        e.OnEvent(this, triggerEvent, player, data);
                    }
                }

                if (choices[0] == "viewCards")
                {
                    List <int> ids = player.GetCards("h");
                    if (choices[choices.Count - 1] == "all")
                    {
                        public_handcards[player]  = ids;
                        private_handcards[player] = ids;
                    }
                    else if (choices[choices.Count - 1] == self.Name)
                    {
                        private_handcards[player] = ids;
                    }
                }
                else if (choices[0] == "showCards")
                {
                    List <int> ids = JsonUntity.StringList2IntList(new List <string>(choices[2].Split('+')));
                    if (choices[choices.Count - 1] == "all")
                    {
                        foreach (int id in ids)
                        {
                            if (!public_handcards[player].Contains(id))
                            {
                                public_handcards[player].Add(id);
                            }
                            if (!private_handcards[player].Contains(id))
                            {
                                private_handcards[player].Add(id);
                            }
                        }
                    }
                    else if (choices[choices.Count - 1] == self.Name)
                    {
                        foreach (int id in ids)
                        {
                            if (!private_handcards[player].Contains(id))
                            {
                                private_handcards[player].Add(id);
                            }
                        }
                    }
                }
                else if (choices[0] == "cardShow")
                {
                    int id = int.Parse(choices[choices.Count - 1].Substring(1, choices[choices.Count - 1].Length - 2));
                    if (!public_handcards[player].Contains(id))
                    {
                        public_handcards[player].Add(id);
                    }
                    if (!private_handcards[player].Contains(id))
                    {
                        private_handcards[player].Add(id);
                    }
                }
                else if (choices[0] == "ViewTopCards" || choices[0] == "ViewBottomCards")
                {
                    bool       open     = choices[choices.Count - 1] == "open";
                    List <int> drawpile = new List <int>(room.DrawPile);
                    List <int> moves    = JsonUntity.StringList2IntList(new List <string>(choices[2].Split('+')));
                    if (choices[0] == "ViewTopCards")
                    {
                        guanxing = new KeyValuePair <Player, List <int> >();
                        if (open)
                        {
                            for (int index = 0; index < moves.Count; index++)
                            {
                                int id = moves[index];
                                room.SetCardFlag(id, "visible");
                            }
                        }
                        else
                        {
                            foreach (int id in moves)
                            {
                                if (player == self || player.IsSameCamp(self))
                                {
                                    room.SetCardFlag(id, "visible2" + self.Name);
                                }
                            }

                            guanxing = new KeyValuePair <Player, List <int> >(player, moves);
                        }
                    }
                    else
                    {
                        if (open)
                        {
                            for (int index = 0; index < moves.Count; index++)
                            {
                                int id = moves[index];
                                room.SetCardFlag(id, "visible");
                            }
                        }
                        else
                        {
                            foreach (int id in moves)
                            {
                                room.SetCardFlag(id, "visible2" + choices[1]);
                            }
                        }
                    }
                }
            }
        }
Пример #10
0
        public override WrappedCard AskForNullification(WrappedCard trick, Player from, Player to, bool positive)
        {
            Choice[HegNullification.ClassName] = null;
            if (!to.Alive)
            {
                return(null);
            }

            List <WrappedCard> nullcards = GetCards(Nullification.ClassName, self);

            if (nullcards.Count == 0)
            {
                return(null);
            }

            int null_num = nullcards.Count;

            SortByUseValue(ref nullcards);
            WrappedCard null_card = null;

            foreach (WrappedCard c in nullcards)
            {
                if (!RoomLogic.IsCardLimited(room, self, c, HandlingMethod.MethodUse))
                {
                    null_card = c;
                }
            }

            if (null_card == null)
            {
                return(null);
            }

            if (null_num > 1)
            {
                foreach (WrappedCard card in nullcards)
                {
                    if (card.Name != HegNullification.ClassName && !RoomLogic.IsCardLimited(room, self, card, HandlingMethod.MethodUse))
                    {
                        null_card = card;
                        break;
                    }
                }
            }
            if (RoomLogic.IsCardLimited(room, self, null_card, FunctionCard.HandlingMethod.MethodUse))
            {
                return(null);
            }

            if (null_num == 1 && HasSkill("kanpo") && self.Phase == Player.PlayerPhase.NotActive && self.IsLastHandCard(null_card))
            {
                foreach (Player p in GetFriends(self))
                {
                    if (HasSkill("shouchen", p))
                    {
                        null_num = 2;
                        break;
                    }
                }
            }
            bool keep = false;

            if (null_num == 1)
            {
                bool only = true;
                foreach (Player p in FriendNoSelf)
                {
                    if (GetKnownCardsNums(Nullification.ClassName, "he", p, self) > 0)
                    {
                        only = false;
                        break;
                    }
                }

                if (only)
                {
                    foreach (Player p in GetFriends(self))
                    {
                        if (RoomLogic.PlayerContainsTrick(room, p, Indulgence.ClassName) && !HasSkill("guanxing|yizhi|shensu|qiaobian") && p.HandcardNum >= p.Hp &&
                            (trick.Name != Indulgence.ClassName) || p.Name != to.Name)
                        {
                            keep = true;
                            break;
                        }
                    }
                }
            }
            UseCard use = Engine.GetCardUsage(trick.Name);

            if (use != null)
            {
                UseCard.NulliResult result = use.OnNullification(this, from, to, trick, positive, keep);
                if (result.Null)
                {
                    if (result.Heg)
                    {
                        foreach (WrappedCard card in nullcards)
                        {
                            if (card.Name == HegNullification.ClassName && !RoomLogic.IsCardLimited(room, self, card, HandlingMethod.MethodUse))
                            {
                                Choice[HegNullification.ClassName] = "all";
                                null_card = card;
                                break;
                            }
                        }
                    }
                    return(null_card);
                }
            }
            return(null);
        }
Пример #11
0
        public override CardUseStruct AskForUseCard(string pattern, string prompt, FunctionCard.HandlingMethod method)
        {
            const string rx_pattern = @"@?@?([_A-Za-z]+)(\d+)?!?";

            if (!string.IsNullOrEmpty(pattern) && pattern.StartsWith("@"))
            {
                Match result = Regex.Match(pattern, rx_pattern);
                if (result.Length > 0)
                {
                    string  skill_name = result.Groups[1].ToString();
                    UseCard card       = Engine.GetCardUsage(skill_name);
                    if (card != null)
                    {
                        CardUseStruct use = card.OnResponding(this, self, pattern, prompt, method);
                        return(use);
                    }

                    SkillEvent skill = Engine.GetSkillEvent(skill_name);
                    if (skill != null)
                    {
                        CardUseStruct use = skill.OnResponding(this, self, pattern, prompt, method);
                        return(use);
                    }
                }
            }
            else
            {
                if (!string.IsNullOrEmpty(room.GetRoomState().GetCurrentResponseSkill()))
                {
                    string  skill_name = room.GetRoomState().GetCurrentResponseSkill();
                    UseCard card       = Engine.GetCardUsage(skill_name);
                    if (card != null)
                    {
                        CardUseStruct use = card.OnResponding(this, self, pattern, prompt, method);
                        return(use);
                    }

                    SkillEvent skill = Engine.GetSkillEvent(skill_name);
                    if (skill != null)
                    {
                        CardUseStruct use = skill.OnResponding(this, self, pattern, prompt, method);
                        return(use);
                    }
                }

                foreach (string key in prompt_keys.Keys)
                {
                    if (prompt.StartsWith(key))
                    {
                        string  skill_name = prompt_keys[key];
                        UseCard card       = Engine.GetCardUsage(skill_name);
                        if (card != null)
                        {
                            CardUseStruct use = card.OnResponding(this, self, pattern, prompt, method);
                            return(use);
                        }

                        SkillEvent skill = Engine.GetSkillEvent(skill_name);
                        if (skill != null)
                        {
                            CardUseStruct use = skill.OnResponding(this, self, pattern, prompt, method);
                            return(use);
                        }
                    }
                }
            }

            return(base.AskForUseCard(pattern, prompt, method));
        }