Пример #1
0
        public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players)
        {
            line = "U JiJiang 1: 2 3";
            Match m = Regex.Match(line, @"U\s(?<skill>[A-Za-z]*)(?<cards>(\s\d+)*):(?<players>(\s\d+)*)");
            skill = null;
            cards = null;
            players = null;
            if (m.Success)
            {
                if (m.Groups["skill"].Success)
                {
                    foreach (ISkill s in hostPlayer.Skills)
                    {
                        if (s is CardTransformSkill)
                        {

                        }
                        if (s is ActiveSkill)
                        {
                        }
                    }
                }
                return true;
            }
            else
            {
                return false;
            }
        }
Пример #2
0
 public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players, out Player respondingPlayer)
 {
     cards = null;
     skill = null;
     players = null;
     respondingPlayer = null;
     return false;
 }
Пример #3
0
 protected bool AskForSkillUse(ICardUsageVerifier verifier, out List<Card> cards, out List<Player> players, Prompt prompt = null)
 {
     ISkill skill;
     if (prompt == null) prompt = new CardUsagePrompt(this.GetType().Name, this);
     var ret = Game.CurrentGame.UiProxies[Owner].AskForCardUsage(
             prompt, verifier, out skill, out cards, out players);
     Trace.Assert(skill == null);
     return ret;
 }
Пример #4
0
 public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players, out Player respondingPlayer)
 {
     this.prompt = prompt;
     this.verifier = verifier;
     foreach (var inactiveProxy in inactiveProxies)
     {
         if (inactiveProxy.HostPlayer != null && !inactiveProxy.HostPlayer.IsDead)
         {
             inactiveProxy.TryAskForCardUsage(prompt, new NullVerifier());
         }
     }
     pendingUiThread = new Thread(AskUiThread) { IsBackground = true };
     pendingUiThread.Start();
     proxy.SimulateReplayDelay();
     if (!proxy.TryAnswerForCardUsage(prompt, verifier, out skill, out cards, out players))
     {
         cards = new List<Card>();
         players = new List<Player>();
         skill = null;
     }
     pendingUiThread.Abort();
     pendingUiThread = null;
     foreach (var otherProxy in inactiveProxies)
     {
        otherProxy.Freeze();
     }
     proxy.Freeze();
     proxy.NextQuestion();
     // try to determine who used this
     respondingPlayer = null;
     if (cards != null && cards.Count > 0)
     {
         respondingPlayer = cards[0].Place.Player;
     }
     else
     {
         foreach (var p in Game.CurrentGame.Players)
         {
             if (p.ActionableSkills.Contains(skill))
             {
                 respondingPlayer = p;
                 break;
             }
         }
     }
     if (skill != null || (cards != null && cards.Count > 0))
     {
         Trace.Assert(respondingPlayer != null);
     }
     if (verifier.Verify(respondingPlayer, skill, cards, players) == VerifierResult.Success)
     {
         return true;
     }
     return false;
 }
Пример #5
0
 /// <summary>
 /// 询问用户从若干牌堆中选择卡牌,例如顺手牵羊,观星等等。
 /// </summary>
 /// <param name="prompt"></param>
 /// <param name="sourceDecks"></param>
 /// <param name="resultDeckNames"></param>
 /// <param name="resultDeckMaximums"></param>
 /// <param name="verifier"></param>
 /// <param name="answer">用户选择结果。对应resultDeckNames,每个选出的牌堆占用一个list。</param>
 /// <returns>False if user cannot provide an answer.</returns>
 public static bool AskForCardChoice(this Player p, Prompt prompt,
                                     List<DeckPlace> sourceDecks,
                                     List<string> resultDeckNames,
                                     List<int> resultDeckMaximums,
                                     ICardChoiceVerifier verifier,
                                     out List<List<Card>> answer,
                                     AdditionalCardChoiceOptions helper = null,
                                     CardChoiceRearrangeCallback callback = null)
 {
     return Game.CurrentGame.UiProxies[p].AskForCardChoice(prompt, sourceDecks, resultDeckNames, resultDeckMaximums, verifier, out answer, helper, callback);
 }
Пример #6
0
 public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players)
 {
     answerPending = new Semaphore(0, 1);
     proxy.AskForCardUsage(prompt, verifier, TimeOutSeconds);
     skill = null;
     cards = null;
     players = null;
     if (answerPending.WaitOne(TimeOutSeconds * 1000))
     {
         skill = answerSkill;
         cards = answerCards;
         players = answerPlayers;
     }
     cards = cards ?? new List<Card>();
     players = players ?? new List<Player>();
     return (verifier.FastVerify(HostPlayer, answerSkill, cards, players) == VerifierResult.Success);
 }
Пример #7
0
 /// <summary>
 /// 某玩家对某玩家视为使用一张虚拟的杀,能被技能转化,影响选择的目标,如疠火,朱雀羽扇
 /// </summary>
 public static void UseDummyShaTo(Player source, Player target, CardHandler shaType, Prompt prompt, CardAttribute helper = null, bool notifyShaSound = true)
 {
     CompositeCard sha = new CompositeCard() { Type = shaType };
     var v1 = new DummyShaVerifier(target, shaType, helper);
     ISkill skill;
     List<Card> cards;
     List<Player> players;
     Game.CurrentGame.Emit(GameEvent.PlayerIsAboutToUseCard, new PlayerIsAboutToUseOrPlayCardEventArgs() { Source = source, Verifier = v1 });
     source.AskForCardUsage(prompt, v1, out skill, out cards, out players);
     GameEventArgs args = new GameEventArgs();
     args.Source = source;
     args.Targets = new List<Player>(players);
     if (target != null) args.Targets.Add(target);
     args.Skill = skill == null ? new CardWrapper(source, shaType, notifyShaSound) : skill;
     args.Cards = cards;
     CompositeCard card = null;
     if (skill != null)
     {
         List<Card> dummyCards = new List<Card>() { new Card() { Type = shaType, Place = new DeckPlace(null, DeckType.None) } };
         (skill as CardTransformSkill).TryTransform(dummyCards, null, out card);
         //虚拟的杀是不能有子卡的。
         card.Subcards.Clear();
     }
     //在触发 CommitActionToTargets 的时候,只有在这里,args.Card才会被赋值,且为CompositeCard
     args.Card = card;
     if (args.Targets.Count == 0)
     {
         foreach (Player p in Game.CurrentGame.AlivePlayers)
         {
             if (p != source && v1.FastVerify(source, skill, cards, new List<Player>() { p }) != VerifierResult.Fail)
             {
                 args.Targets.Add(p);
                 break;
             }
         }
     }
     try
     {
         Game.CurrentGame.Emit(GameEvent.CommitActionToTargets, args);
     }
     catch (TriggerResultException)
     {
         //程序总是不应该执行到这里的
         Trace.Assert(false);
     }
 }
Пример #8
0
 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, List<bool> rearrangeable, ref int windowId, CardChoiceRearrangeCallback callback)
 {
     answerPending = new Semaphore(0, 1);
     proxy.AskForCardChoice(prompt, sourceDecks, resultDeckNames, resultDeckMaximums, verifier, TimeOutSeconds, rearrangeable, ref windowId, callback);
     if (answerPending.WaitOne(TimeOutSeconds * 1000))
     {
         answer = answerCardsOfCards;
     }
     else
     {
         answer = null;
     }
     if (verifier.Verify(answer) == VerifierResult.Success)
     {
         return true;
     }
     return false;
 }
Пример #9
0
 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, AdditionalCardChoiceOptions options, CardChoiceRearrangeCallback callback)
 {
     answerPending = new Semaphore(0, 1);
     proxy.AskForCardChoice(prompt, sourceDecks, resultDeckNames, resultDeckMaximums, verifier, TimeOutSeconds, options, callback);
     answer = null;
     if (answerPending.WaitOne(TimeOutSeconds * 1000))
     {
         answer = answerCardsOfCards;
     }
     if (answer == null)
     {
         return false;
     }
     else
     {
         return (verifier.Verify(answer) == VerifierResult.Success);
     }
 }
Пример #10
0
 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, AdditionalCardChoiceOptions options = null, CardChoiceRearrangeCallback callback = null)
 {
     Trace.TraceInformation("Asking Card Choice to {0}.", HostPlayer.Id);
     TryAskForCardChoice(prompt, sourceDecks, resultDeckNames, resultDeckMaximums, verifier, options, callback);
     SimulateReplayDelay();
     NextQuestion();
     if (TryAnswerForCardChoice(prompt, verifier, out answer, options, callback))
     {
         uiProxy.Freeze();
         if (answer == null || answer.Count == 0)
         {
             return false;
         }
     #if DEBUG
         Trace.Assert(verifier.Verify(answer) == VerifierResult.Success);
     #endif
         return true;
     }
     uiProxy.Freeze();
     return false;
 }
Пример #11
0
 public bool AskForMultipleChoice(Prompt prompt, List<string> questions, out int answer)
 {
     /*
     Player p = hostPlayer;
     Console.Write("I AM PLAYER {0}: ", p.Id);
     Console.Write(prompt + ":");
     foreach (string s in questions)
     {
         Console.Write(" " + s + ", ");
     }
     Console.Write("Choose:");
     string ids = Console.ReadLine();
     int id = int.Parse(ids);
     if (id > questions.Count || id < 0)
     {
         answer = 0;
         return false;
     }
     answer = id;
     return true;*/
     answer = 0;
     return false;
 }
Пример #12
0
 public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players)
 {
     Trace.TraceInformation("Asking Card Usage to {0}.", HostPlayer.Id);
     TryAskForCardUsage(prompt, verifier);
     if (active)
     {
         NextQuestion();
     }
     else
     {
         Trace.TraceInformation("Not active player, defaulting.");
     }
     if (TryAnswerForCardUsage(prompt, verifier, out skill, out cards, out players))
     {
         proxy.Freeze();
     #if DEBUG
         Trace.Assert(verifier.FastVerify(HostPlayer, skill, cards, players) == VerifierResult.Success);
     #endif
         return true;
     }
     proxy.Freeze();
     return false;
 }
Пример #13
0
 public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players)
 {
     bool ret = true;
     if (!TryAskForCardUsage(prompt, verifier, out skill, out cards, out players))
     {
         SendNoAnswer();
         ret = false;
     }
     else
     {
         SendCardUsage(skill, cards, players, verifier);
     }
     NextQuestion();
     if (cards == null)
     {
         cards = new List<Card>();
     }
     if (players == null)
     {
         players = new List<Player>();
     }
     return ret;
 }
Пример #14
0
 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, List<bool> rearrangeable, ref int windowId, CardChoiceRearrangeCallback callback)
 {
     Trace.TraceInformation("Asking Card Choice to {0}.", HostPlayer.Id);
     TryAskForCardChoice(prompt, sourceDecks, resultDeckNames, resultDeckMaximums, verifier, rearrangeable, ref windowId, callback);
     if (active)
     {
         NextQuestion();
     }
     else
     {
         Trace.TraceInformation("Not active player, defaulting.");
     }
     if (TryAnswerForCardChoice(prompt, verifier, out answer, callback))
     {
         proxy.Freeze();
     #if DEBUG
         Trace.Assert(verifier.Verify(answer) == VerifierResult.Success);
     #endif
         return true;
     }
     proxy.Freeze();
     return false;
 }
Пример #15
0
 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, AdditionalCardChoiceOptions options, CardChoiceRearrangeCallback callback)
 {
     answer = null;
     bool ret = true;
     if (!TryAskForCardChoice(sourceDecks, resultDeckMaximums, verifier, out answer, options, callback))
     {
         SendNoAnswer();
         ret = false;
     }
     else
     {
         SendCardChoice(verifier, answer, options);
     }
     NextQuestion();
     if (answer == null)
     {
         answer = new List<List<Card>>();
         foreach (var v in resultDeckMaximums)
         {
             answer.Add(new List<Card>());
         }
     }
     return ret;
 }
Пример #16
0
        bool IPlayerProxy.AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List <Card> cards, out List <Player> players)
        {
            Player p = hostPlayer;

            Console.Write("I AM PLAYER {0}({1}): ", p.Id, p.Hero.Name);
            cards = new List <Card>();
            VerifierResult r = verifier.FastVerify(HostPlayer, null, null, null);

            skill = null;
            Console.Write("Ask for card usage, {0}: ", prompt);
            int i = 0;

            foreach (ICard card in Game.CurrentGame.Decks[p, DeckType.Hand])
            {
                Console.Write(" Card {0} {1}{2}{3}, ", i, card.Suit, card.Rank, card.Type.Name);
                i++;
            }
again:
            Console.Write("Card id, -1 to trigger");
            string ids = Console.ReadLine();

            if (ids == null)
            {
                Thread.Sleep(200); cards = null; players = null; return(false);
            }
            int id = int.Parse(ids);

            if (id < -1)
            {
                cards   = null;
                players = null;
            }
            else
            {
                if (id == -1)
                {
                    Console.Write("Skill ID:");
                    ids = Console.ReadLine();
                    id  = int.Parse(ids);
                    if (id >= hostPlayer.Skills.Count || ((!(hostPlayer.Skills[id] is ActiveSkill)) && (!(hostPlayer.Skills[id] is CardTransformSkill))))
                    {
                        goto again;
                    }
                    skill = hostPlayer.Skills[id];
                    while (true)
                    {
                        Console.Write("Card id, -1 to end");
                        ids = Console.ReadLine();
                        id  = int.Parse(ids);
                        if (id < 0)
                        {
                            break;
                        }
                        if (id >= Game.CurrentGame.Decks[p, DeckType.Hand].Count)
                        {
                            continue;
                        }
                        cards.Add(Game.CurrentGame.Decks[p, DeckType.Hand][id]);
                    }
                }
                else
                {
                    if (id < Game.CurrentGame.Decks[p, DeckType.Hand].Count)
                    {
                        cards.Add(Game.CurrentGame.Decks[p, DeckType.Hand][id]);
                    }
                }
                players = null;
                r       = verifier.FastVerify(HostPlayer, skill, cards, players);
                if (r == VerifierResult.Success)
                {
                    return(true);
                }
                if (r == VerifierResult.Fail)
                {
                    Console.Write("Failed check, again? 1 yes 0 no");
                    ids = Console.ReadLine();
                    id  = int.Parse(ids);
                    if (id == 1)
                    {
                        goto again;
                    }
                }
            }
            {
                players = new List <Player>();
                while (true)
                {
                    Console.WriteLine("");
                    Console.Write("Target player: -1 to end");
                    ids = Console.ReadLine();
                    id  = int.Parse(ids);
                    if (id < 0)
                    {
                        break;
                    }
                    if (id > Game.CurrentGame.Players.Count)
                    {
                        Console.WriteLine("out of range");
                    }
                    else
                    {
                        players.Add(Game.CurrentGame.Players[id]);
                    }
                    r = verifier.FastVerify(HostPlayer, skill, cards, players);
                    if (r == VerifierResult.Partial)
                    {
                        Console.WriteLine("Require more");
                    }
                    if (r == VerifierResult.Fail)
                    {
                        Console.WriteLine("Failed check");
                        players.Remove(Game.CurrentGame.Players[id]);
                    }
                }
                r = verifier.FastVerify(HostPlayer, skill, cards, players);
                if (r == VerifierResult.Success)
                {
                    return(true);
                }
                if (r == VerifierResult.Fail)
                {
                    Console.Write("Failed check, again? 1 yes 0 no");
                    ids = Console.ReadLine();
                    id  = int.Parse(ids);
                    if (id == 1)
                    {
                        goto again;
                    }
                }
                players = null;
                skill   = null;
                cards   = null;
                return(false);
            }
        }
Пример #17
0
 public bool TryAskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players)
 {
     cards = null;
     skill = null;
     players = null;
     int timeOut = TimeOutSeconds + (verifier.Helper != null ? verifier.Helper.ExtraTimeOutSeconds : 0);
     Trace.TraceInformation("Asking Card Usage to {0}, timeout {1}.", HostPlayer.Id, timeOut);
     int? count;
     if (!server.ExpectNext(clientId, timeOut))
     {
         return false;
     }
     count = server.GetInt(clientId, 0);
     if (count == null || count == 0)
     {
         return false;
     }
     if (count == null)
     {
         return false;
     }
     count = server.GetInt(clientId, 0);
     if (count == 1)
     {
         skill = server.GetSkill(clientId, 0);
         if (skill == null)
         {
             return false;
         }
         if (!(skill is CheatSkill) && !HostPlayer.ActionableSkills.Contains(skill))
         {
             Trace.TraceWarning("Client DDOS!");
             return false;
         }
     }
     count = server.GetInt(clientId, 0);
     if (count == null)
     {
         return false;
     }
     cards = new List<Card>();
     while (count-- > 0)
     {
         Card item = server.GetCard(clientId, 0);
         if (item == null)
         {
             return false;
         }
         if (item.Owner != HostPlayer)
         {
             if (!(verifier.Helper.OtherDecksUsed.Any(dc => dc == item.Place.DeckType) ||
                 (skill != null && skill.Helper.OtherDecksUsed.Any(dc => dc == item.Place.DeckType))))
             {
                 Trace.TraceWarning("Client hacking cards!");
                 return false;
             }
         }
         cards.Add(item);
     }
     count = server.GetInt(clientId, 0);
     if (count == null)
     {
         return false;
     }
     players = new List<Player>();
     while (count-- > 0)
     {
         Player item = server.GetPlayer(clientId, 0);
         if (item == null)
         {
             return false;
         }
         players.Add(item);
     }
     bool requireUnique = true;
     if (skill is ActiveSkill)
     {
         if ((skill as ActiveSkill).Helper != null && (skill as ActiveSkill).Helper.IsPlayerRepeatable) requireUnique = false;
     }
     if ((players != null && players.Distinct().Count() != players.Count && requireUnique) ||
         verifier.FastVerify(HostPlayer, skill, cards, players) != VerifierResult.Success)
     {
         Trace.TraceWarning("Client seems to be sending invalid answers at us. DDOS?");
         cards = new List<Card>();
         skill = null;
         players = new List<Player>();
         return false;
     }
     return true;
 }
Пример #18
0
 public bool AskForMultipleChoice(Prompt prompt, List<OptionPrompt> questions, out int answer)
 {
     bool ret = true;
     if (!TryAskForMultipleChoice(out answer))
     {
         SendNoAnswer();
         ret = false;
     }
     else
     {
         SendMultipleChoice(answer);
     }
     NextQuestion();
     return ret;
 }
Пример #19
0
 public void NotifyWuGuStart(Prompt prompt, DeckPlace place)
 {
 }
Пример #20
0
 public void NotifyTwoSidesCardPickStart(Prompt prompt, DeckPlace place, IDictionary<int, int> groupMap, int group0MaxPick, int group1MaxPick)
 {
 }
Пример #21
0
 public void NotifyLogEvent(Prompt custom, List<Player> players = null, bool isKeyEvent = true, bool useUICard = true)
 {
 }
Пример #22
0
 public void AskForMultipleCardUsage(Prompt prompt, ICardUsageVerifier verifier, List<Player> players, out Dictionary<Player, ISkill> askill, out Dictionary<Player, List<Card>> acards, out Dictionary<Player, List<Player>> aplayers)
 {
     this.prompt = prompt;
     this.verifier = verifier;
     foreach (var inactiveProxy in inactiveProxies)
     {
         if (players.Contains(inactiveProxy.HostPlayer))
         {
             inactiveProxy.TryAskForCardUsage(new CardUsagePrompt(""), new NullVerifier());
         }
     }
     pendingUiThread = new Thread(AskUiThread) { IsBackground = true };
     if (players.Contains(proxy.HostPlayer))
     {
         pendingUiThread = new Thread(AskUiThread) { IsBackground = true };
         pendingUiThread.Start();
     }
     proxy.SimulateReplayDelay();
     askill = new Dictionary<Player, ISkill>();
     acards = new Dictionary<Player, List<Card>>();
     aplayers = new Dictionary<Player, List<Player>>();
     foreach (var p in players)
     {
         ISkill tempSkill;
         List<Card> tempCards;
         List<Player> tempPlayers;
         if (!proxy.TryAnswerForCardUsage(prompt, verifier, out tempSkill, out tempCards, out tempPlayers))
         {
             tempCards = new List<Card>();
             tempPlayers = new List<Player>();
             tempSkill = null;
         }
         askill.Add(p, tempSkill);
         acards.Add(p, tempCards);
         aplayers.Add(p, tempPlayers);
     }
     if (players.Contains(proxy.HostPlayer))
     {
         pendingUiThread.Abort();
         proxy.Freeze();
         proxy.NextQuestion();
     }
     pendingUiThread = null;
     foreach (var otherProxy in inactiveProxies)
     {
         if (players.Contains(otherProxy.HostPlayer))
         {
             otherProxy.Freeze();
         }
     }
 }
Пример #23
0
 public void NotifyTwoSidesCardPickStart(Prompt prompt, DeckPlace place, IDictionary <int, int> groupMap, int group0MaxPick, int group1MaxPick)
 {
 }
Пример #24
0
        public void NotifyWuGuStart(Prompt prompt, DeckPlace place)
        {
            Application.Current.Dispatcher.Invoke((ThreadStart)delegate()
            {
                GameModel.WuGuModel = new WuGuChoiceViewModel();
                GameModel.WuGuModel.Prompt = PromptFormatter.Format(prompt);
                bool isFirstRow = true;
                int i = 0;
                int total = Game.CurrentGame.Decks[place].Count;

                foreach (var c in Game.CurrentGame.Decks[place])
                {
                    if (isFirstRow && total > 4 && i >= total / 2) isFirstRow = false;
                    var card = new CardViewModel() { Card = c, IsSelectionMode = true, IsEnabled = true };
                    if (isFirstRow) GameModel.WuGuModel.Cards1.Add(card);
                    else GameModel.WuGuModel.Cards2.Add(card);
                    card.OnSelectedChanged += new EventHandler(card_OnSelectedChanged);
                    i++;
                }

                wuGuWindow.Show();
            });
        }
Пример #25
0
 public void NotifyWuGuStart(Prompt prompt, DeckPlace place)
 {
 }
Пример #26
0
 public void AskForMultipleChoice(Prompt prompt, List<OptionPrompt> questions, List<Player> players, out Dictionary<Player, int> aanswer)
 {
     this.prompt = prompt;
     this.questions = questions;
     foreach (var inactiveProxy in inactiveProxies)
     {
         if (players.Contains(inactiveProxy.HostPlayer))
         {
             inactiveProxy.TryAskForMultipleChoice(prompt, questions);
         }
     }
     if (players.Contains(proxy.HostPlayer))
     {
         pendingUiThread = new Thread(AskMCQUiThread) { IsBackground = true };
         pendingUiThread.Start();
     }
     proxy.SimulateReplayDelay();
     aanswer = new Dictionary<Player, int>();
     foreach (var p in players)
     {
         int answer = 0;
         proxy.TryAnswerForMultipleChoice(out answer);
         aanswer.Add(p, answer);
     }
     if (players.Contains(proxy.HostPlayer))
     {
         pendingUiThread.Abort();
         proxy.Freeze();
         proxy.NextQuestion();
     }
     pendingUiThread = null;
     foreach (var otherProxy in inactiveProxies)
     {
         if (players.Contains(otherProxy.HostPlayer))
         {
             otherProxy.Freeze();
         }
     }
 }
Пример #27
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 public void NotifyLogEvent(Prompt custom, List <Player> players = null, bool isKeyEvent = true, bool useUICard = true)
 {
 }
Пример #28
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 public void NotifyLogEvent(Prompt prompt)
 {
 }
Пример #29
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 private void _AppendKeyEventLog(Prompt custom, bool useUICard = true)
 {
     Paragraph para = new Paragraph();
     para.Inlines.AddRange(LogFormatter.TranslateLogEvent(custom, useUICard));
     _AppendKeyEventLog(para);
 }
Пример #30
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 public bool AskForMultipleChoice(Prompt prompt, List<string> questions, out int answer)
 {
     answerPending = new Semaphore(0, 1);
     proxy.AskForMultipleChoice(prompt, questions, TimeOutSeconds);
     if (answerPending.WaitOne(TimeOutSeconds * 1000))
     {
         answer = answerMultipleChoice;
     }
     else
     {
         answer = 0;
     }
     return true;
 }
Пример #31
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 public void NotifyLogEvent(Prompt custom, List<Player> players = null, bool isKeyEvent = true, bool useUICard = true)
 {
     if (ViewModelBase.IsDetached) return;
     Application.Current.Dispatcher.Invoke((ThreadStart)delegate()
     {
         gameLogs.AppendLogEvent(players == null ? Game.CurrentGame.Players : players, custom, useUICard);
         rtbLog.ScrollToEnd();
         if (isKeyEvent) _AppendKeyEventLog(custom, useUICard);
     });
 }
Пример #32
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 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, AdditionalCardChoiceOptions helper = null, CardChoiceRearrangeCallback callback = null)
 {
     throw new NotImplementedException();
 }
Пример #33
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        public void NotifyTwoSidesCardPickStart(Prompt prompt, DeckPlace place, IDictionary<int, int> groupMap, int group0MaxPick, int group1MaxPick)
        {
            Application.Current.Dispatcher.Invoke((ThreadStart)delegate()
            {
                var twoSidesCardChoiceModel = new TwoSidesCardChoiceViewModel();
                twoSidesCardChoiceModel.Prompt = LogFormatter.Translate(prompt);
                twoSidesCardChoiceModel.GroupOfPlayer = groupMap;

                foreach (var c in Game.CurrentGame.Decks[place])
                {
                    var card = new CardViewModel() { Card = c, IsSelectionMode = true, IsEnabled = true };
                    card.OnSelectedChanged += new EventHandler(card_OnSelectedChanged);
                    twoSidesCardChoiceModel.CardsToPick.Add(card);
                }

                int mainPlayerMaxPick, opponentMaxPick;
                if (groupMap[GameModel.MainPlayerModel.Id] == 0)
                {
                    mainPlayerMaxPick = group0MaxPick;
                    opponentMaxPick = group1MaxPick;
                }
                else
                {
                    mainPlayerMaxPick = group1MaxPick;
                    opponentMaxPick = group0MaxPick;
                }
                for (int i = 0; i < mainPlayerMaxPick; i++)
                {
                    twoSidesCardChoiceModel.CardsPicked1.Add(new CardSlotViewModel());
                }

                for (int i = 0; i < opponentMaxPick; i++)
                {
                    twoSidesCardChoiceModel.CardsPicked2.Add(new CardSlotViewModel());
                }

                GameModel.TwoSidesCardChoiceModel = twoSidesCardChoiceModel;

                if (ViewModelBase.IsDetached) return;

                twoSidesCardChoiceBox.DataContext = twoSidesCardChoiceModel;
                twoSidesCardChoiceWindow.Show();
            });
        }
Пример #34
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 public bool AskForMultipleChoice(Prompt prompt, List<OptionPrompt> questions, out int answer)
 {
     throw new NotImplementedException();
 }
Пример #35
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 bool IPlayerProxy.AskForCardChoice(Prompt prompt, List <DeckPlace> sourceDecks, List <string> resultDeckNames, List <int> resultDeckMaximums, ICardChoiceVerifier verifier, out List <List <Card> > answer, AdditionalCardChoiceOptions options, CardChoiceRearrangeCallback callback)
 {
     answer = null;
     return(false);
 }