Наследование: cocos2d.CCScene
        public override bool applicationDidFinishLaunching()
        {
            //��ʼ��CCDirector
            CCDirector pDirector = CCDirector.sharedDirector();
            pDirector.setOpenGLView();

            //�Ƿ���ʾFPS��ÿ��֡���ʣ�
            pDirector.DisplayFPS = false;
            //���ڽ��һ���ڲ�bug
            CCLabelTTF a = CCLabelTTF.labelWithString("0", "Arial", 0);
            // ����������Updata�ļ��
            pDirector.animationInterval = 1.0 / 60;

            // ����һ������
            CCScene pScene = new Scenes.SceneStart();

            // �����������
            pDirector.runWithScene(pScene);

            return true;
        }
        public override bool applicationDidFinishLaunching()
        {
            //初始化CCDirector
            CCDirector pDirector = CCDirector.sharedDirector();

            pDirector.setOpenGLView();

            //是否显示FPS(每秒帧速率)
            pDirector.DisplayFPS = false;
            //用于解决一个内部bug
            CCLabelTTF a = CCLabelTTF.labelWithString("0", "Arial", 0);

            // 在这里设置Updata的间隔
            pDirector.animationInterval = 1.0 / 60;

            // 创建一个场景
            CCScene pScene = new Scenes.SceneStart();

            // 运行这个场景
            pDirector.runWithScene(pScene);

            return(true);
        }