Пример #1
0
 public SoundBoard(Game_SoundBoard inGame)
     : base(inGame)
 {
     soundBoardNodes = new SoundBoardNode[SOUND_BOARD_WIDTH, SOUND_BOARD_HEIGHT];
     myGame = inGame;
     drawScale = 8.0f / SOUND_BOARD_WIDTH;
 }
Пример #2
0
        public SoundBoardNode(Game_SoundBoard inGame, string soundEffectFileName)
        {
            myGame = inGame;
            mySoundEffect = null;

            if (soundEffectFileName != string.Empty)
            {
                // Strip off the end.
                string[] splitFileName = soundEffectFileName.Split('.');
                mySoundEffect = myGame.Content.Load<SoundEffect>(splitFileName[0]);
            }
            myColor = Color.White;
            mySprite = myGame.Content.Load<Texture2D>("Sprites\\Circle");

            spriteTextureData = new Color[mySprite.Width * mySprite.Height];
            mySprite.GetData(spriteTextureData);
        }