public MyGuiDetailScreenScriptLocal(Action <MyScriptItemInfo> callBack, MyScriptItemInfo selectedItem, MyGuiIngameScriptsPage parent, float textScale) : base(new Vector2(0.37f, 0.325f), new Vector2(0.725f, 0.4f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, false) { WasPublished = false; this.callBack = callBack; m_parent = parent; m_selectedItem = selectedItem; m_textScale = textScale; m_localBlueprintFolder = Path.Combine(MyFileSystem.UserDataPath, MyGuiIngameScriptsPage.SCRIPTS_DIRECTORY, "local"); m_workshopBlueprintFolder = Path.Combine(MyFileSystem.UserDataPath, MyGuiIngameScriptsPage.SCRIPTS_DIRECTORY, "workshop"); RecreateControls(true); EnabledBackgroundFade = true; }
public MyGuiDetailScreenScriptLocal(Action<MyScriptItemInfo> callBack, MyScriptItemInfo selectedItem, MyGuiIngameScriptsPage parent, float textScale) : base(new Vector2(0.37f, 0.325f), new Vector2(0.725f, 0.4f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, false) { WasPublished = false; this.callBack = callBack; m_parent = parent; m_selectedItem = selectedItem; m_textScale = textScale; m_localBlueprintFolder = Path.Combine(MyFileSystem.UserDataPath, MyGuiIngameScriptsPage.SCRIPTS_DIRECTORY, "local"); m_workshopBlueprintFolder = Path.Combine(MyFileSystem.UserDataPath, MyGuiIngameScriptsPage.SCRIPTS_DIRECTORY, "workshop"); RecreateControls(true); EnabledBackgroundFade = true; }