private static void GetMaterialsSimple(MyCubeBlockDefinition definition, MyComponentList output)
 {
     for (int i = 0; i < definition.Components.Length; ++i)
     {
         var component = definition.Components[i];
         output.AddMaterial(component.Definition.Id, component.Count, i == 0 ? 1 : 0);
     }
     return;
 }
Пример #2
0
 static private void AddSingleBlockRequirements(MyObjectBuilder_CubeBlock block, MyComponentList buildComponents)
 {
     MyComponentStack.GetMountedComponents(buildComponents, block);
     if (block.ConstructionStockpile != null)
         foreach (var item in block.ConstructionStockpile.Items)
         {
             if (item.PhysicalContent != null)
                 buildComponents.AddMaterial(item.PhysicalContent.GetId(), item.Amount, addToDisplayList: false);
         }
 }
Пример #3
0
        public static void GetMountedComponents(MyComponentList addToList, MyObjectBuilder_CubeBlock block)
        {
            int topGroup = 0;
            int topComponent = 0;

            MyCubeBlockDefinition blockDef = null;
            MyDefinitionManager.Static.TryGetCubeBlockDefinition(block.GetId(), out blockDef);
            Debug.Assert(blockDef != null, "Could not find block definition");
            if (blockDef == null) return;

            Debug.Assert(block!= null, "Getting mounted components of a null block");
            if (block == null) return;

            float integrity = block.IntegrityPercent * blockDef.MaxIntegrity;
            
            CalculateIndicesInternal(integrity, blockDef, ref topGroup, ref topComponent);

            Debug.Assert(topGroup < blockDef.Components.Count(), "Component group overflow in CalculateItemRequirements");
            if (topGroup >= blockDef.Components.Count()) return;

            Debug.Assert(topComponent < blockDef.Components[topGroup].Count, "Component overflow in CalculateItemRequirements");
            if (topComponent >= blockDef.Components[topGroup].Count) return;

            int mountCount = topComponent;
            if (integrity >= MOUNT_THRESHOLD)
                mountCount++;

            MyDefinitionId componentId;
            for (int group = 0; group < topGroup; ++group)
            {
                MyCubeBlockDefinition.Component component = blockDef.Components[group];
                addToList.AddMaterial(component.Definition.Id, component.Count, addToDisplayList: false);
            }
            componentId = blockDef.Components[topGroup].Definition.Id;
            addToList.AddMaterial(componentId, mountCount, addToDisplayList: false);
        }