public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            base.Init(objectBuilder);

            m_definition = MyDefinitionManager.Static.GetPhysicalItemDefinition(objectBuilder.GetId());

            Init(null, m_definition.Model, null, null, null);

            Render.SkipIfTooSmall = false;
            Render.NeedsDraw = true;

            this.InitSpherePhysics(MyMaterialType.METAL, Model, 1, 1, 1, 0, Engine.Physics.RigidBodyFlag.RBF_DEFAULT);

            Physics.Enabled = true;
        }