Пример #1
0
        public KinectRagdollMarionetteSample(Game game)
            : base(game)
        {
            SetCamera(new Vector3(0, 1, 1), 0, 0);

            // Add a background object.
            GameObjectService.Objects.Add(new SandboxObject(Services));

            // Add a KinectWrapper which controls the Kinect device.
            _kinectWrapper = new KinectWrapper(game);
            game.Components.Add(_kinectWrapper);

            InitializeModelAndRagdoll();
            InitializeMarionetteConstraints();
        }
Пример #2
0
    public KinectSkeletonMappingSample(Game game)
      : base(game)
    {
      SampleFramework.IsMouseVisible = false;
      SetCamera(new Vector3F(0, 1, 1), 0, 0);
      
      // Add a background object.
      GameObjectService.Objects.Add(new SandboxObject(Services));

      // Add a KinectWrapper which controls the Kinect device.
      _kinectWrapper = new KinectWrapper(game);
      game.Components.Add(_kinectWrapper);

      InitializeModels();

      _filterA = new SkeletonPoseFilter(_meshNodeA.SkeletonPose);
      _filterB = new SkeletonPoseFilter(_meshNodeB.SkeletonPose);

      InitializeSkeletonMappers();
    }
        public KinectSkeletonMappingSample(Game game)
            : base(game)
        {
            SampleFramework.IsMouseVisible = false;
            SetCamera(new Vector3(0, 1, 1), 0, 0);

            // Add a background object.
            GameObjectService.Objects.Add(new SandboxObject(Services));

            // Add a KinectWrapper which controls the Kinect device.
            _kinectWrapper = new KinectWrapper(game);
            game.Components.Add(_kinectWrapper);

            InitializeModels();

            _filterA = new SkeletonPoseFilter(_meshNodeA.SkeletonPose);
            _filterB = new SkeletonPoseFilter(_meshNodeB.SkeletonPose);

            InitializeSkeletonMappers();
        }
Пример #4
0
    public KinectRagdollMarionetteSample(Game game)
      : base(game)
    {
      SetCamera(new Vector3F(0, 1, 1), 0, 0);

      // Add a background object.
      GameObjectService.Objects.Add(new SandboxObject(Services));

      // Add a KinectWrapper which controls the Kinect device.
      _kinectWrapper = new KinectWrapper(game);
      game.Components.Add(_kinectWrapper);

      InitializeModelAndRagdoll();
      InitializeMarionetteConstraints();
    }