private void btnAnimate_Click(object sender, EventArgs e) { if (Animator == null) { Animator = new D3DSceneAnimator(Device, Device.MSC); } Animator.Start(); btnAnimate.Visible = false; btnStopanimation.Visible = true; }
private void openFileToolStripMenuItem_Click(object sender, EventArgs e) { if (openFileDialog1.ShowDialog() == System.Windows.Forms.DialogResult.OK) { string FileName = openFileDialog1.FileName;// "C:\\D3d2\\Windows\\Examples\\Assimp\\bin\\Debug\\ArmyPilot\\ArmyPilot.ms3d"; Text = FileName; if (Device.MSC != null) { Device.MSC.Dispose(); } Device.DisposeTextures(); Device.MSC = Reader.FromFile(FileName); //Device.Image.Children.Clear(); //for (int i = 0; i < MS.Meshes.Count; i++) //{ // Device.Image.Children.Add(MS.Meshes[i]); //} //Box b = Device.Image.GetMaxBox(); //Device.fitToPage(Device, Device.Image.GetMaxBox()); //GC.Collect(); //return; if (Device.MSC == null) { return; } Box b = Device.MSC.GetMaxBox(); Device.fitToPage(Device, Device.MSC.GetMaxBox()); if (Animator != null) { Animator.End(); Animator = null; } btnAnimate.Visible = false; btnStopanimation.Visible = false; btnContinue.Visible = false; if (Device.MSC.HasAnimations) { btnAnimate.Visible = true; button2.Visible = true; } else { btnAnimate.Visible = false; button2.Visible = false; } Device.ResetShadow(); } }
private void lbAnimations_SelectedIndexChanged(object sender, EventArgs e) { if (Animator == null) { Animator = new D3DSceneAnimator(Device, Device.MSC); } //Device.MSC.SceneAnimator.Loop = false; //Device.MSC.SceneAnimator.ActiveAnimation = -1; Animator.Start(lbAnimations.SelectedIndex); lbAnimations.Visible = false; btnAnimate.Visible = false; btnStopanimation.Visible = false; btnContinue.Visible = true; }