Пример #1
0
        public void Setup(Entity e, Context context)
        {
            e.AddComp <C_Position>();
            e.AddComp <C_Rotation>();

            TowerEntry towerEntry = e.GetComp <C_TowerConfig>().cfg;

            C_Asset asset = e.AddComp <C_Asset>();

            asset.mesh     = "Mesh/TowerTest"; // towerEntry.asset;
            asset.material = "Materials/Blue";

            e.AddComp <C_Renderer>();


            var findTarget = e.AddComp <C_TowerFindTarget>();

            findTarget.range = towerEntry.range / 100f;
            e.AddComp <C_TowerFindTargetGizmos>();


            C_TowerAttack attack = e.AddComp <C_TowerAttack>();

            attack.timer      = 0;
            attack.preAttack  = towerEntry.postAttack;
            attack.postAttack = towerEntry.postAttack;

            e.AddComp <C_Target>();
        }
Пример #2
0
        public void Setup(Entity e, Context context)
        {
            e.AddComp <C_Position>();
            e.AddComp <C_Rotation>();

            C_Collider collider = e.AddComp <C_Collider>();

            collider.threshold = 0.15f;

            e.AddComp <C_ClickToBuild>();

            e.AddComp <C_Renderer>();

            C_Asset asset = e.AddComp <C_Asset>();

            asset.mesh     = "Mesh/TowerSlot";
            asset.material = "Materials/Default";
        }
Пример #3
0
        public void Setup(Entity e, Context context)
        {
            e.AddComp <C_Position>();
            e.AddComp <C_Rotation>();


            e.AddComp <C_TargetPos>();
            e.AddComp <C_Target>();

            var hitAlways = e.AddComp <C_BulletHitTargetAlways>();

            var moveToPos = e.AddComp <C_MoveToPos>();

            moveToPos.speed = 8f;


            e.AddComp <C_Renderer>();

            C_Asset asset = e.AddComp <C_Asset>();

            asset.mesh     = "Mesh/Bullet";
            asset.material = "Materials/Default";
        }
Пример #4
0
        public void Setup(Entity e, Context context)
        {
            e.AddComp <C_IdentifyMonster>();
            C_Position position = e.AddComp <C_Position>();
            Entity     e1       = context.SelectOne <C_LevelData>();
            LinkedListNode <LevelEntry.TileData> first = e1.GetComp <C_LevelData>().paths.First;

            position.position = first.Value.position;
            e.AddComp <C_Rotation>();


            MonsterEntry monsterEntry = e.GetComp <C_MonsterConfig>().cfg;

            C_MonsterFindPath monsterFindPath = e.AddComp <C_MonsterFindPath>();

            monsterFindPath.target   = first;
            monsterFindPath.rotating = 0;


            e.AddComp <C_TargetPos>();
            e.AddComp <C_MoveToPos>().speed = monsterEntry.speed / 100f;
            e.AddComp <C_MoveStart>();

            C_MonsterHp hp = e.AddComp <C_MonsterHp>();
            int         h  = monsterEntry.hp / 100;

            hp.max  = h;
            hp.rest = h;

            C_Asset asset = e.AddComp <C_Asset>();

            asset.mesh     = "Mesh/MonsterTest"; // monsterEntry.asset;
            asset.material = "Materials/Red";

            e.AddComp <C_Renderer>();
        }
Пример #5
0
        public void Update(int filterIndex, Selection selection, float deltaTime)
        {
            switch (filterIndex)
            {
            case 0:
                isNewFrame = selection.First().GetComp <C_FrameIndex>().newFrame;
                break;

            case 1:

                if (!isNewFrame)
                {
                    return;
                }

                foreach (var s in selection)
                {
                    C_Asset asset = s.GetComp <C_Asset>();
                    if (!string.IsNullOrWhiteSpace(asset.mesh))
                    {
                        var mesh = ResourceManager.Instance.LoadAsset <Mesh>(asset.mesh);
                        s.AddComp <C_Mesh>().mesh = mesh;
                        asset.mesh = null;
                    }

                    if (!string.IsNullOrWhiteSpace(asset.material))
                    {
                        var material = ResourceManager.Instance.LoadAsset <Material>(asset.material);
                        s.AddComp <C_Material>().material = material;
                        asset.material = null;
                    }
                }

                break;
            }
        }