Пример #1
0
        private void gameMode_PlayerCommandText(object sender, CommandTextEventArgs e)
        {
            if (CommandsManager == null)
                return;

            var player = sender as BasePlayer;
            if (player == null) return;

            e.Success = CommandsManager.Process(e.Text, player);
        }
Пример #2
0
        internal bool OnPlayerCommandText(int playerid, string cmdtext)
        {
            var args = new CommandTextEventArgs(cmdtext);

            OnPlayerCommandText(GtaPlayer.FindOrCreate(playerid), args);

            return args.Success;
        }
Пример #3
0
 /// <summary>
 ///     Raises the <see cref="PlayerCommandText" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="TextEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerCommandText(GtaPlayer player, CommandTextEventArgs e)
 {
     if (PlayerCommandText != null)
         PlayerCommandText(player, e);
 }
Пример #4
0
 /// <summary>
 ///     Raises the <see cref="PlayerCommandText" /> event.
 /// </summary>
 /// <param name="player">The player triggering the event.</param>
 /// <param name="e">An <see cref="TextEventArgs" /> that contains the event data. </param>
 protected virtual void OnPlayerCommandText(BasePlayer player, CommandTextEventArgs e)
 {
     PlayerCommandText?.Invoke(player, e);
 }