public PlayNoteBlock(int x, short y, int z, Core.NoteBlockInstrument instrument, sbyte pitch) { this._X = x; this._Y = y; this._Z = z; this._Instrument = instrument; this._Pitch = pitch; }
public EntityAction(int entityid, Core.EntityAction action) { this._EntityId = entityid; this._Action = action; }
public Animation(int entityid, Core.Animation animate) { this._EntityId = entityid; this._Animate = animate; }
public PlayerDigging(Core.DiggingStatus status, int x, sbyte y, int z, Core.Direction face) { this._Status = status; this._X = x; this._Y = y; this._Z = z; this._Face = face; }
public OpenWindow(sbyte windowid, Core.InventoryType inventorytype, string windowtitle, sbyte slotcount) { this._WindowId = windowid; this._InventoryType = inventorytype; this._WindowTitle = windowtitle; this._SlotCount = slotcount; }
public PlayerBlockPlacement(int x, sbyte y, int z, Core.Direction direction, short blockid, sbyte amount, short damage) { this._X = x; this._Y = y; this._Z = z; this._Direction = direction; this._BlockId = blockid; this._Amount = amount; this._Damage = damage; }
public MobSpawn(int entityid, Core.MobType type, int x, int y, int z, sbyte yaw, sbyte pitch, byte[] metadata) { this._EntityId = entityid; this._Type = type; this._X = x; this._Y = y; this._Z = z; this._Yaw = yaw; this._Pitch = pitch; this._Metadata = metadata; }
public NewInvalidState(Core.NewInvalidState reason) { this._Reason = reason; }
public AddObjectVehicle(int entityid, Core.ObjectType type, int x, int y, int z) { this._EntityId = entityid; this._Type = type; this._X = x; this._Y = y; this._Z = z; }
public LoginRequestOutgoing(int protocolversion, string username, long mapseed, Core.Dimension dimension) { this._ProtocolVersion = protocolversion; this._Username = username; this._MapSeed = mapseed; this._Dimension = dimension; }
public LoginRequestIncoming(int entityid, string unknown, long mapseed, Core.Dimension dimension) { this._EntityId = entityid; this._Unknown = unknown; this._MapSeed = mapseed; this._Dimension = dimension; }
public EntityPainting(int entityid, string title, int x, int y, int z, Core.PaintingDirection direction) { this._EntityId = entityid; this._Title = title; this._X = x; this._Y = y; this._Z = z; this._Direction = direction; }
public EntityEquipment(int entityid, Core.EquipmentSlot slot, short itemid, short unknown) { this._EntityId = entityid; this._Slot = slot; this._ItemId = itemid; this._Unknown = unknown; }