Пример #1
0
        public static List <OthelloGame> ReadAllGames3(string path)
        {//Parallel ForEach for files & games, all at once, outdated
            List <OthelloGame> gameRepo = new List <OthelloGame>();
            List <string>      files    = GetFiles(path);

            object      gameTransferLock = new object();
            List <Task> gameTransferTask = new List <Task>();

            Parallel.ForEach(files, new ParallelOptions {
                MaxDegreeOfParallelism = Environment.ProcessorCount
            }, (file) =>                                                                                                   //For each file, read games
            {
                object fileGameLock             = new object();
                List <OthelloGame> fileGameRepo = new List <OthelloGame>();

                var stopwatch         = System.Diagnostics.Stopwatch.StartNew();
                List <ThorGame> games = FileIO.ReadThorFile(file);

                //Parallel.ForEach(games, (tgame) => //for each game, transfer to OthelloGame
                //{
                foreach (ThorGame tgame in games)
                {
                    OthelloGame oGame;

                    try
                    {
                        oGame = new OthelloGame(tgame);
                        lock (fileGameLock)
                        {
                            fileGameRepo = fileGameRepo.Concat(OthelloGame.GetAllGameRotations(oGame)).ToList();
                        }
                    }
                    catch (Exception)
                    {
                        System.Diagnostics.Debug.WriteLine("failed a THOR->OthelloGame Transformation");
                    }
                }

                //});


                lock (gameTransferLock)
                {
                    gameRepo = gameRepo.Concat(fileGameRepo).ToList();
                }
                if (8 * games.Count != fileGameRepo.Count)
                {
                    Console.WriteLine("Games have been lost, " + fileGameRepo.Count + " / " + (8 * games.Count) + " games  transferred : " + ((double)fileGameRepo.Count / (8 * games.Count)) + " %");
                }


                stopwatch.Stop();
                Console.WriteLine("Elapsed time for transferring " + file + " info= {0}", stopwatch.Elapsed);
            });
            return(gameRepo);
        }
Пример #2
0
        public static List <OthelloGame> ReadAllGames(string path)
        {//Task per game in a given File, tackles one file at a time
            List <OthelloGame> gameRepo = new List <OthelloGame>();
            List <string>      files    = GetFiles(path);

            object gameTransferLock = new object();

            foreach (var file in files) //For each file, read games
            {
                object             fileGameLock     = new object();
                List <OthelloGame> fileGameRepo     = new List <OthelloGame>();
                List <Task>        fileTransferTask = new List <Task>();

                var             stopwatch = System.Diagnostics.Stopwatch.StartNew();
                List <ThorGame> games     = FileIO.ReadThorFile(file);

                foreach (ThorGame tgame in games) //for each game, transfer to OthelloGame
                {
                    OthelloGame oGame;

                    fileTransferTask.Add(Task.Run(() =>
                    {
                        try
                        {
                            oGame = new OthelloGame(tgame);
                            lock (fileGameLock)
                            {
                                fileGameRepo = fileGameRepo.Concat(OthelloGame.GetAllGameRotations(oGame)).ToList();
                            }
                        }
                        catch (Exception)
                        {
                            System.Diagnostics.Debug.WriteLine("failed a THOR->OthelloGame Transformation");
                        }
                    }));
                }
                Task.WaitAll(fileTransferTask.ToArray());
                foreach (Task t in fileTransferTask)
                {
                    t.Dispose();
                }
                gameRepo = gameRepo.Concat(fileGameRepo).ToList();

                if (8 * games.Count != fileGameRepo.Count)
                {
                    Console.WriteLine("Games have been lost, " + fileGameRepo.Count + " / " + (8 * games.Count) + " games  transferred : " + ((double)fileGameRepo.Count / (8 * games.Count)) + " %");
                }


                stopwatch.Stop();
                Console.WriteLine("Elapsed time for transferring " + file + " info= {0}", stopwatch.Elapsed);
            }
            return(gameRepo);
        }
Пример #3
0
        public static List <OthelloGame> ReadAllGames2(string path)
        {//Thread per File, tackles all at once, outdated
            List <OthelloGame> gameRepo         = new List <OthelloGame>();
            List <Thread>      fileIOThreadList = new List <Thread>();


            List <string> files = GetFiles(path);

            foreach (var file in files)
            {
                fileIOThreadList.Add(new Thread(() =>
                {
                    List <OthelloGame> fileGameRepo = new List <OthelloGame>();
                    var stopwatch         = System.Diagnostics.Stopwatch.StartNew();
                    List <ThorGame> games = ReadThorFile(file);

                    foreach (ThorGame tgame in games)
                    {
                        OthelloGame oGame;
                        try
                        {
                            oGame        = new OthelloGame(tgame);
                            fileGameRepo = fileGameRepo.Concat(OthelloGame.GetAllGameRotations(oGame)).ToList();
                        }
                        catch (Exception)
                        {
                            System.Diagnostics.Debug.WriteLine("failed a THOR->OthelloGame Transformation");
                        }
                    }

                    gameRepo = gameRepo.Concat(fileGameRepo).ToList();
                    stopwatch.Stop();
                    Console.WriteLine("Elapsed time for transferring " + file + " info= {0}", stopwatch.Elapsed);
                }));
            }
            foreach (Thread t in fileIOThreadList)
            {
                t.Start();
            }
            foreach (Thread t in fileIOThreadList)
            {
                t.Join();
            }
            return(gameRepo);
        }