Пример #1
0
        /// <summary>
        /// Updates the game world
        /// </summary>
        /// <param name="gameTime">The game time</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            System.Random rand = new System.Random();
            // TODO: Add your update logic here
            slimeSprite.Update(gameTime);
            float   t            = (float)gameTime.ElapsedGameTime.TotalSeconds;
            Vector2 acceleration = new Vector2(0, 30);
            bool    addCoin      = false;

            foreach (var coin in coinsList)
            {
                ///If the player touches a coin
                if (!coin.Collected && coin.Bounds.CollidesWith(slimeSprite.Bounds))
                {
                    addCoin = true;
                    coinsCount++;
                    coin.Collected = true;
                    coin.Warp(width, height);
                    coinPickup.Play();
                }
                /// If the coin goes beneath the game window
                if (coin.Position.Y > height)
                {
                    Vector2 temp = new Vector2(coin.Position.X, 0);
                    coin.Position = temp;
                }
                /// If the coin goes past the right boundary
                if (coin.Position.X > width)
                {
                    Vector2 temp = new Vector2(0, coin.Position.Y);
                    coin.Position = temp;
                }
                coin.Velocity += acceleration * t;
                coin.Position += t * coin.Velocity;
                /// Check to see if the player has gotten enough coins to win
                if (coinsCount > 9)
                {
                    this.Exit();
                }
            }
            ///Adds a coin randomly in the game window
            if (addCoin)
            {
                CoinSprite tempCoin = new CoinSprite(
                    new Vector2((float)rand.NextDouble() * width,
                                (float)rand.NextDouble() * height),
                    width,
                    height);
                tempCoin.LoadContent(Content);
                coinsList.Add(tempCoin);
            }

            base.Update(gameTime);
        }
Пример #2
0
        /// <summary>
        /// Initializes the game
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            System.Random rand = new System.Random();
            Window.Title = "Coins Quest 2";
            coinsList    = new List <CoinSprite>();
            width        = GraphicsDevice.Viewport.Width;
            height       = GraphicsDevice.Viewport.Height;
            CoinSprite temp = new CoinSprite(new Vector2((float)rand.NextDouble() * width, (float)rand.NextDouble() * height), width, height);

            coinsList.Add(temp);

            coinsCount  = 0;
            slimeSprite = new SlimeSprite();

            base.Initialize();
        }