Пример #1
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 public ModelData(Saint.Quad key, Saint.Stain stain)
 {
     Key   = key;
     Stain = stain;
 }
Пример #2
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 void StoreModelKey(Dictionary <Saint.EquipSlot, ModelData> keys, UInt32 model, Saint.Stain stain, Saint.EquipSlot slot)
 {
     // UInt32.MaxValue is an override used to remove a piece from the template.
     if (model == UInt32.MaxValue)
     {
         keys.Remove(slot);
     }
     else if (model > 0)
     {
         keys[slot] = new ModelData(new Saint.Quad(model), stain);
     }
 }
Пример #3
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 void StoreModelKey(Dictionary <Saint.EquipSlot, ModelData> keys, Saint.Quad model, Saint.Stain stain, Saint.EquipSlot slot)
 {
     if (!model.IsEmpty)
     {
         keys[slot] = new ModelData(model, stain);
     }
 }
Пример #4
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 public QuestRewardItem(Item item, int count, Stain stain, bool isHq) :
     this(item, new[] { count }, stain, isHq)
 {
 }
Пример #5
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 public QuestRewardItem(Item item, int count, Stain stain) {
     this.Item = item;
     this.Count = count;
     this.Stain = stain;
 }
Пример #6
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 public QuestRewardItem(Item item, int count, Stain stain)
 {
     this.Item  = item;
     this.Count = count;
     this.Stain = stain;
 }