private MonsterNoteTarget[] BuildNotoriousTargets() { const int Count = 3; MonsterNoteTarget[] targets = new MonsterNoteTarget[Count]; for (int i = 0; i < targets.Length; ++i) { targets[i] = As <MonsterNoteTarget>("MonsterNoteTarget{NM}", i); } return(targets); }
private Target[] BuildTargets() { const int Count = 10; Target[] targets = new Target[Count]; for (int i = 0; i < targets.Length; ++i) { MonsterNoteTarget monster = As <MonsterNoteTarget>("MonsterNoteTarget{Common}", i); int count = AsInt32("MonsterCount", i); targets[i] = new Target(monster, count); } return(targets); }
private Target[] BuildTargets() { const int Count = 4; List <Target> targets = new List <Target>(); for (int i = 0; i < Count; ++i) { MonsterNoteTarget target = As <MonsterNoteTarget>("MonsterNoteTarget", i); int count = AsInt32("Count", i); if (target.Key != 0 && count != 0) { targets.Add(new Target(target, count)); } } return(targets.ToArray()); }
public Target(MonsterNoteTarget monsterNoteTarget, int count) { MonsterNoteTarget = monsterNoteTarget; Count = count; }
private MonsterNoteTarget[] BuildNotoriousTargets() { const int Count = 3; var targets = new MonsterNoteTarget[Count]; for (var i = 0; i < targets.Length; ++i) targets[i] = As<MonsterNoteTarget>("MonsterNoteTarget{NM}", i); return targets; }
public Target(MonsterNoteTarget monsterNoteTarget, int count) { MonsterNoteTarget = monsterNoteTarget; Count = count; }