Пример #1
0
 public override void HandleSkillActivate(SkillArg arg)
 {
     base.HandleSkillActivate(arg);
     foreach (SkillAffectedActor i in arg.AffectedActors)
     {
         if (i.Result != SkillAttackResult.Miss && i.Result != SkillAttackResult.Avoid)
         {
             Common.Additions.Poisen poisen = new Additions.Poisen(arg, i.Target, 52000206, i.Damage, 12000);
             poisen.Activate();
         }
     }
 }
Пример #2
0
        public override void HandleSkillActivate(SkillArg arg)
        {
            base.HandleSkillActivate(arg);
            foreach (SkillAffectedActor i in arg.AffectedActors)
            {
                if (i.Result != SkillAttackResult.Miss && i.Result != SkillAttackResult.Avoid)
                {
                    Common.Additions.Poisen poisen = new Additions.Poisen(arg, i.Target, 52000206, i.Damage, 12000);
                    poisen.Activate();
                }
            }

            /*arg.Caster.HP = 0;
             * SkillAffectedActor self = new SkillAffectedActor();
             * self.Target = arg.Caster;
             * self.Damage = arg.Caster.MaxHP;
             * self.Result = SkillAttackResult.Normal;
             * arg.AffectedActors.Add(self);*/
            Common.Additions.Suicide suicide = new Additions.Suicide(arg, arg.Caster, 52000206);
            suicide.Activate();
        }