Наследование: SadConsole.Consoles.Window
Пример #1
0
 void renameAnimation_ButtonClicked(object sender, EventArgs e)
 {
     var animation = (AnimatedTextSurface)animations.SelectedItem;
     RenamePopup popup = new RenamePopup(animation.Name);
     popup.Closed += (o, e2) =>
     {
         if (popup.DialogResult)
         {
             entity.Animations.Remove(animation.Name);
             animation.Name = popup.NewName;
             entity.Animations[animation.Name] = animation;
             animations.IsDirty = true;
         }
     };
     popup.Show(true);
     popup.Center();
 }
Пример #2
0
        private void cloneSelectedAnimation_ButtonClicked(object sender, EventArgs e)
        {
            RenamePopup popup = new RenamePopup("clone");
            popup.Closed += (o, e2) =>
            {
                if (popup.DialogResult)
                {
                    var animation = (AnimatedTextSurface)animations.SelectedItem;
                    var newAnimation = new AnimatedTextSurface(popup.NewName, animation.Width, animation.Height, Settings.Config.ScreenFont);

                    foreach (var frame in animation.Frames)
                    {
                        var newFrame = newAnimation.CreateFrame();
                        frame.Copy(newFrame);
                    }

                    newAnimation.CurrentFrameIndex = 0;

                    entity.Animations[newAnimation.Name] = newAnimation;
                    RebuildListBox();
                }
            };
            popup.Show(true);
            popup.Center();
        }
Пример #3
0
        void addNewAnimation_ButtonClicked(object sender, EventArgs e)
        {
            RenamePopup popup = new RenamePopup("", "Animation Name");
            popup.Closed += (o, e2) =>
            {

                if (popup.DialogResult)
                {
                    string newName = popup.NewName.Trim();
                    var keys = entity.Animations.Keys.Select(k => k.ToLower()).ToList();

                    if (keys.Contains(newName.ToLower()))
                    {
                        Window.Message("Name must be unique", "Close");
                    }
                    else if (string.IsNullOrEmpty(newName))
                    {
                        Window.Message("Name cannot be blank", "Close");
                    }
                    else
                    {
                        var previouslySelected = (AnimatedTextSurface)animations.SelectedItem;
                        var animation = new AnimatedTextSurface(newName, previouslySelected.Width, previouslySelected.Height, Settings.Config.ScreenFont);
                        animation.CreateFrame();
                        animation.AnimationDuration = 1;
                        entity.Animations[animation.Name] = animation;
                        RebuildListBox();
                        animations.SelectedItem = animation;
                    }
                }
            };
            popup.Show(true);
            popup.Center();
        }
 void RenameZone_ButtonClicked(object sender, EventArgs e)
 {
     var entity = (ResizableObject)GameObjectList.SelectedItem;
     RenamePopup popup = new RenamePopup(entity.Name);
     popup.Closed += (o, e2) => { if (popup.DialogResult) entity.Name = popup.NewName; GameObjectList.IsDirty = true; };
     popup.Show(true);
     popup.Center();
 }
Пример #5
0
 void renameLayer_ButtonClicked(object sender, EventArgs e)
 {
     var layer = (LayeredTextSurface.Layer)layers.SelectedItem;
     var meta = (LayerMetadata)layer.Metadata;
     RenamePopup popup = new RenamePopup(meta.Name);
     popup.Closed += (o, e2) => { if (popup.DialogResult) meta.Name = popup.NewName; layers.IsDirty = true; };
     popup.Show(true);
     popup.Center();
 }
        void RenameEntity_ButtonClicked(object sender, EventArgs e)
        {
            var entity = (ResizableObject)GameObjectList.SelectedItem;
            RenamePopup popup = new RenamePopup(entity.Name);
            popup.Closed += (o, e2) =>
            {
                if (popup.DialogResult)
                {
                    var editor = (Editors.SceneEditor)EditorConsoleManager.ActiveEditor;
                    editor.RenameGameObject(entity, popup.NewName);
                }

                GameObjectList.IsDirty = true;
            };
            popup.Show(true);
            popup.Center();
        }