public Load ( string file, FileLoaders loader ) : void | ||
file | string | |
loader | FileLoaders | |
Результат | void |
private void LoadEditor(string file, FileLoaders.IFileLoader loader) { Editors.IEditor editor = null; if (loader is FileLoaders.LayeredSurface || loader is FileLoaders.BasicSurface) { editor = new Editors.LayeredConsoleEditor(); AddEditor(editor, false); editor.Load(file, loader); } else if (loader is FileLoaders.GameObject) { editor = new Editors.GameObjectEditor(); AddEditor(editor, false); editor.Load(file, loader); } else if (loader is FileLoaders.Scene) { editor = new Editors.SceneEditor(); AddEditor(editor, false); editor.Load(file, loader); } if (editor != null) { //editor.RenderedConsole.TextSurface.RenderArea = new Rectangle(0, 0, InnerEmptyBounds.Width, InnerEmptyBounds.Height); ChangeActiveEditor(editor); } topBarPane.IsVisible = true; ToolsPane.IsVisible = true; }
private static void LoadEditor(string file, FileLoaders.IFileLoader loader) { Editors.IEditor editor = null; if (loader is FileLoaders.LayeredTextSurface || loader is FileLoaders.TextSurface) { editor = new Editors.LayeredConsoleEditor(); AddEditor(editor, false); editor.Load(file, loader); } else if (loader is FileLoaders.GameObject) { editor = new Editors.GameObjectEditor(); AddEditor(editor, false); editor.Load(file, loader); } else if (loader is FileLoaders.Scene) { editor = new Editors.SceneEditor(); AddEditor(editor, false); editor.Load(file, loader); } if (editor != null) { editor.RenderedConsole.TextSurface.RenderArea = new Rectangle(0, 0, InnerEmptyBounds.Width, InnerEmptyBounds.Height); ChangeActiveEditor(editor); } topBarPane.IsVisible = true; ToolsPane.IsVisible = true; scrollerContainer.IsVisible = true; }