Пример #1
0
 // Keeps listening for incoming connections. For each connection, it spins up a KettleSession with his own simulator.
 public void Enter()
 {
     while (true)
     {
         Socket client = Listener.Accept();
         Console.WriteLine("Accepted client");
         try
         {
             // For now we run each session in a new thread. If/when the server needs to scale to tens/hundreds of games, this should be changed
             //KettleSessionTest session = new KettleSessionTest(client);
             KettleSession session = new KettleSession(client);
             new Thread(session.Enter).Start();
         }
         catch (IOException)
         {
             Console.WriteLine("Connection closed");
         }
     }
 }
Пример #2
0
 public KettleAISession(KettleSession session, KettleStartClient startClient)
 {
     this.StartClient = startClient;
     this.Session     = session;
 }