Пример #1
0
        private static bool CorrectForSummonAndEquip(Card card, TyState ownerState, TyState opponentState)
        {
            var  text    = card.Text;
            bool success = true;

            if (text.Contains("Equip"))
            {
                int dmg        = 0;
                int durability = 0;
                if (FindNumberValues(text, ref dmg, ref durability))
                {
                    EquipWeapon(ownerState, dmg, durability);
                    success = true;
                }
            }

            if (text.Contains("Summon"))
            {
                int dmg    = 0;
                int health = 0;
                if (FindNumberValues(text, ref dmg, ref health))
                {
                    ownerState.MinionValues += TyMinionUtil.ComputeMinionValue(health, dmg, 1);
                    //just assume that the minion has some sort of (unknown) ability:
                    //Testing.TyDebug.LogInfo("Summoned " + dmg + "/" + health);
                    ownerState.MinionValues += 3;
                    success = true;
                }
            }

            return(success);
        }
Пример #2
0
        //After your opponent plays a minion, transform it into a 1/1 Sheep.
        private static void PotionOfPolymorph(TyState playerState, TyState opponentState, Controller player, Controller opponent, Spell secret)
        {
            int opponentMana = opponent.GetAvailableMana();

            //punish playing early:
            playerState.BiasValue += TyStateUtility.LateReward(opponentMana, 5, 5.0f);

            //value is the difference between an average minion and the sheep:
            float sheepValue         = TyMinionUtil.ComputeMinionValue(1, 1, 1);
            float averageMinionValue = TyMinionUtil.EstimatedValueFromMana(opponentMana);
            float polymorphedValue   = (sheepValue - averageMinionValue);

            opponentState.MinionValues += polymorphedValue;
        }
Пример #3
0
        private static void RemoveMinion(Minion minion, TyState ownerState, TyState opponentState, PlayerTask task)
        {
            //remove the minion value from the overall minion values and remove it from the board
            ownerState.MinionValues -= TyMinionUtil.ComputeMinionValue(minion);
            ownerState.NumMinionsOnBoard--;

            if (minion.HasDeathrattle)
            {
                if (!CorrectForSummonAndEquip(minion.Card, ownerState, opponentState) && TyConst.LOG_UNKNOWN_CORRECTIONS)
                {
                    TyDebug.LogError("Unknown deathrattle from " + minion.Card.FullPrint());
                    TyDebug.LogWarning("After task " + task.FullPrint());
                }
            }
        }