static int ChangeSpeed(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         SWS.splineMove obj  = (SWS.splineMove)ToLua.CheckObject <SWS.splineMove>(L, 1);
         float          arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         obj.ChangeSpeed(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #2
0
 /// <summary>
 /// アニメーションから呼び出し
 /// </summary>
 void Dush()
 {
     move.ChangeSpeed(dushSpeed);
 }
 private void OnMouseDown()
 {
     this.gameObject.SetActive(false);
     spline_Move.ChangeSpeed(2.0f);
 }
Пример #4
0
 void Rest()
 {
     move.ChangeSpeed(restSpeed);
 }