Пример #1
0
 void PauseWaypoints()
 {
     if (IsWayPointPaused == false)           //only want this to happen once per state change not once per frame
     {
         WaypointScript.Pause();
         IsWayPointPaused = true;
     }
 }
    // Update is called once per frame
    public IEnumerator WaveCoroutine()
    {
        nav.Pause();
        anim.Play("Wave");
        yield return(new WaitForSeconds(3));

        anim.CrossFade("Grounded", 0.5f);
        yield return(new WaitForSeconds(1));

        nav.Resume();
    }