Пример #1
0
 /// <summary>
 /// 公共方法:得到实例
 /// </summary>
 /// <returns></returns>
 public static UIMaskMgr GetInstance()
 {
     if (_Instance == null)
     {
         _Instance = new GameObject("UIMaskMgr").AddComponent <UIMaskMgr>();
     }
     return(_Instance);
 }
Пример #2
0
 /// <summary>
 /// 重新显示状态
 /// </summary>
 public virtual void Redisplay()
 {
     this.gameObject.SetActive(true);
     if (_CurrentUIType.UIForms_Type == UIFormType.PopUp)
     {
         UIMaskMgr.GetInstance().SetMaskWindow(this.gameObject, _CurrentUIType.UIForm_LucencyType);
     }
 }
Пример #3
0
 /// <summary>
 /// 隐藏状态
 /// </summary>
 public virtual void Hiding()
 {
     this.gameObject.SetActive(false);
     if (_CurrentUIType.UIForms_Type == UIFormType.PopUp)
     {
         UIMaskMgr.GetInstance().CancelMaskWindow();
     }
 }
Пример #4
0
 public virtual void ReDisplay()
 {
     gameObject.SetActive(true);
     //设置模态窗体调用必须是弹出窗体
     if (_CurrentUIType.UIForms_Type == UIFormType.Popup)
     {
         UIMaskMgr.GetInstance().SetMaskWindow(this.gameObject, _CurrentUIType.UIForms_LuccencyType);
     }
 }
Пример #5
0
 public virtual void Hiding()
 {
     gameObject.SetActive(false);
     //取消模态窗体调用必须是弹出窗体
     if (_CurrentUIType.UIForms_Type == UIFormType.Popup)
     {
         UIMaskMgr.GetInstance().CancelMaskWindow();
     }
 }
Пример #6
0
 /// <summary>
 /// 显示状态
 /// </summary>
 public virtual void Display()
 {
     RegistEvent();
     ShowTween();
     //设置模态窗体调用(必须是弹出窗体)
     if (_CurrentUIType.UIForms_Type == UIFormType.PopUp)
     {
         UIMaskMgr.GetInstance().SetMaskWindow(this.gameObject, _CurrentUIType.UIForm_LucencyType);
     }
 }
Пример #7
0
 /// <summary>
 /// 重新显示状态(因为其他窗口而不显示,当其关闭时,调用该方法)
 /// </summary>
 public virtual void Redisplay()
 {
     this.gameObject.SetActive(true);
     //设置模态窗体调用(必须是弹出窗体)
     if (_CurrentUIType.UIForms_Type == UIFormType.PopUp)
     {
         UIMaskMgr.GetInstance().SetMaskWindow(this.gameObject, _CurrentUIType.UIForm_LucencyType);
     }
     if (_UpdateView != null)
     {
         _UpdateView(false);
     }
 }