void Update() { float delta = ignoreTimeScale ? RealTime.deltaTime : Time.deltaTime; float time = ignoreTimeScale ? RealTime.time : Time.time; if (!mStarted) { mStarted = true; mStartTime = time + delay; } if (time < mStartTime) { return; } mFactor += amountPerDelta * delta; if (style == Style.Loop) { if (mFactor > 1f) { mFactor -= Mathf.Floor(mFactor); } } else if (style == Style.PingPong) { if (mFactor > 1f) { mFactor = 1f - (mFactor - Mathf.Floor(mFactor)); mAmountPerDelta = -mAmountPerDelta; } else if (mFactor < 0f) { mFactor = -mFactor; mFactor -= Mathf.Floor(mFactor); mAmountPerDelta = -mAmountPerDelta; } } if ((style == Style.Once) && (duration == 0f || mFactor > 1f || mFactor < 0f)) { mFactor = Mathf.Clamp01(mFactor); Sample(mFactor, true); if (duration == 0f || (mFactor == 1f && mAmountPerDelta > 0f || mFactor == 0f && mAmountPerDelta < 0f)) { enabled = false; } if (current == null) { current = this; if (onFinished != null) { mTemp = onFinished; onFinished = new List <EventDelegate>(); EventDelegate.Execute(mTemp); for (int i = 0; i < mTemp.Count; ++i) { EventDelegate ed = mTemp[i]; if (ed != null) { EventDelegate.Add(onFinished, ed, ed.oneShot); } } mTemp = null; } current = null; } } else { Sample(mFactor, false); } }