Пример #1
0
 private void setUpWallTiles()
 {
     for (int x = 0; x < LevelMap.Width / LevelMap.TileWidth; x++)
     {
         for (int y = 0; y < LevelMap.Height / LevelMap.TileHeight; y++)
         {
             Vector2  tilePosition = calculateTilePosition(x, y);
             WallTile wallTile     = new WallTile(world, tilePosition, this.LevelMap.TileWidth, this.LevelMap.TileHeight, randomTileRotation());
             this.WallTiles.Add(wallTile);
         }
     }
 }
Пример #2
0
 private void setUpWallTiles()
 {
     for (int x = 0; x < LevelMap.Width / LevelMap.TileWidth; x++)
     {
         for (int y = 0; y < LevelMap.Height / LevelMap.TileHeight; y++)
         {
             Vector2 tilePosition = calculateTilePosition(x, y);
             WallTile wallTile = new WallTile(world, tilePosition, this.LevelMap.TileWidth, this.LevelMap.TileHeight, randomTileRotation());
             this.WallTiles.Add(wallTile);
         }
     }
 }