public LivingEntityRepresentation(LivingEntity livingEntity) { this.livingEntity = livingEntity; blink = false; blinkTimer = new Timer(); blinkColor = new Color(255, 255, 255, 0); randomShake = new Random(); shakePositionOffset = Vector2.Zero; shakeTimer = new Timer(); }
public void SpawnLivingEntities() { foreach (Player player in this.Players) { player.Spawn(); } foreach (Entity entity in entities) { LivingEntity livingEntity = entity as LivingEntity; if (livingEntity != null) { livingEntity.Spawn(); } } }