/* * private void addReverseClockwisePlatformTileAt(int x, int y, bool big) * { * Vector2 tilePosition = calculateMovingPlatformPosition(x, y, big); * int tileWidth = calculateMovingPlatformWidth(big); * * ClockwiseMovingPlatform platformTile = new ClockwiseMovingPlatform(world, tilePosition, tileWidth, true); * addDynamicTile(platformTile); * } */ private void addFallingPlatformTileAt(int x, int y) { Vector2 tilePosition = calculatePlatformTilePosition(x, y); int tileWidth = this.LevelMap.TileWidth; FallingPlatformTile platformTile = new FallingPlatformTile(world, tilePosition, tileWidth, 0.35f, 5f); addDynamicTile(platformTile); }
/* private void addReverseClockwisePlatformTileAt(int x, int y, bool big) { Vector2 tilePosition = calculateMovingPlatformPosition(x, y, big); int tileWidth = calculateMovingPlatformWidth(big); ClockwiseMovingPlatform platformTile = new ClockwiseMovingPlatform(world, tilePosition, tileWidth, true); addDynamicTile(platformTile); } */ private void addFallingPlatformTileAt(int x, int y) { Vector2 tilePosition = calculatePlatformTilePosition(x, y); int tileWidth = this.LevelMap.TileWidth; FallingPlatformTile platformTile = new FallingPlatformTile(world, tilePosition, tileWidth, 0.35f, 5f); addDynamicTile(platformTile); }