public Puzzle() { Rows = new Group[9]; Columns = new Group[9]; Grids = new Group[9]; Solutions = new List<int[,]>(); }
public Puzzle(string filename) { Rows = new Group[9]; Columns = new Group[9]; Grids = new Group[9]; Solutions = new List<int[,]>(); int rowIndex = 0; using (StreamReader sr = new StreamReader(filename)) { while (!sr.EndOfStream) { string line = sr.ReadLine(); Group row = new Group(); for (int i = 0; i < 9; i++) { Tile tile = new Tile(); char c = line[i]; if (c == 'B') { tile.Given = false; } else { tile.Given = true; tile.Value = c - 48; // Convert to "face value" of char; 0 is ascii 48. } row.Tiles[i] = tile; tile.RowIndex = rowIndex; } Rows[rowIndex] = row; rowIndex++; } } SetupColumns(); SetupGrids(); }
public Puzzle(int[,] input) { Rows = new Group[9]; Columns = new Group[9]; Grids = new Group[9]; Solutions = new List<int[,]>(); for (int row = 0; row < 9; row++) { Rows[row] = new Group(); for (int col = 0; col < 9; col++) { int value = input[row, col]; Tile tile = new Tile(); tile.RowIndex = row; if (value > 0) { // This is a given tile. tile.Given = true; tile.Value = value; } else { // This is an unknown value to solve for. tile.Given = false; } Rows[row].Tiles[col] = tile; } } SetupColumns(); SetupGrids(); }
private void SetupGrids() { // Create the grids. for (int grid = 0; grid < 9; grid++) { Group g = new Group(); Grids[grid] = g; } // Assign tiles to the grids. // There's probably an elegant way to do what comes next, but I'm dumb... Grids[0].Tiles[0] = Rows[0].Tiles[0]; Grids[0].Tiles[1] = Rows[0].Tiles[1]; Grids[0].Tiles[2] = Rows[0].Tiles[2]; Grids[0].Tiles[3] = Rows[1].Tiles[0]; Grids[0].Tiles[4] = Rows[1].Tiles[1]; Grids[0].Tiles[5] = Rows[1].Tiles[2]; Grids[0].Tiles[6] = Rows[2].Tiles[0]; Grids[0].Tiles[7] = Rows[2].Tiles[1]; Grids[0].Tiles[8] = Rows[2].Tiles[2]; Grids[1].Tiles[0] = Rows[0].Tiles[3]; Grids[1].Tiles[1] = Rows[0].Tiles[4]; Grids[1].Tiles[2] = Rows[0].Tiles[5]; Grids[1].Tiles[3] = Rows[1].Tiles[3]; Grids[1].Tiles[4] = Rows[1].Tiles[4]; Grids[1].Tiles[5] = Rows[1].Tiles[5]; Grids[1].Tiles[6] = Rows[2].Tiles[3]; Grids[1].Tiles[7] = Rows[2].Tiles[4]; Grids[1].Tiles[8] = Rows[2].Tiles[5]; Grids[2].Tiles[0] = Rows[0].Tiles[6]; Grids[2].Tiles[1] = Rows[0].Tiles[7]; Grids[2].Tiles[2] = Rows[0].Tiles[8]; Grids[2].Tiles[3] = Rows[1].Tiles[6]; Grids[2].Tiles[4] = Rows[1].Tiles[7]; Grids[2].Tiles[5] = Rows[1].Tiles[8]; Grids[2].Tiles[6] = Rows[2].Tiles[6]; Grids[2].Tiles[7] = Rows[2].Tiles[7]; Grids[2].Tiles[8] = Rows[2].Tiles[8]; Grids[3].Tiles[0] = Rows[3].Tiles[0]; Grids[3].Tiles[1] = Rows[3].Tiles[1]; Grids[3].Tiles[2] = Rows[3].Tiles[2]; Grids[3].Tiles[3] = Rows[4].Tiles[0]; Grids[3].Tiles[4] = Rows[4].Tiles[1]; Grids[3].Tiles[5] = Rows[4].Tiles[2]; Grids[3].Tiles[6] = Rows[5].Tiles[0]; Grids[3].Tiles[7] = Rows[5].Tiles[1]; Grids[3].Tiles[8] = Rows[5].Tiles[2]; Grids[4].Tiles[0] = Rows[3].Tiles[3]; Grids[4].Tiles[1] = Rows[3].Tiles[4]; Grids[4].Tiles[2] = Rows[3].Tiles[5]; Grids[4].Tiles[3] = Rows[4].Tiles[3]; Grids[4].Tiles[4] = Rows[4].Tiles[4]; Grids[4].Tiles[5] = Rows[4].Tiles[5]; Grids[4].Tiles[6] = Rows[5].Tiles[3]; Grids[4].Tiles[7] = Rows[5].Tiles[4]; Grids[4].Tiles[8] = Rows[5].Tiles[5]; Grids[5].Tiles[0] = Rows[3].Tiles[6]; Grids[5].Tiles[1] = Rows[3].Tiles[7]; Grids[5].Tiles[2] = Rows[3].Tiles[8]; Grids[5].Tiles[3] = Rows[4].Tiles[6]; Grids[5].Tiles[4] = Rows[4].Tiles[7]; Grids[5].Tiles[5] = Rows[4].Tiles[8]; Grids[5].Tiles[6] = Rows[5].Tiles[6]; Grids[5].Tiles[7] = Rows[5].Tiles[7]; Grids[5].Tiles[8] = Rows[5].Tiles[8]; Grids[6].Tiles[0] = Rows[6].Tiles[0]; Grids[6].Tiles[1] = Rows[6].Tiles[1]; Grids[6].Tiles[2] = Rows[6].Tiles[2]; Grids[6].Tiles[3] = Rows[7].Tiles[0]; Grids[6].Tiles[4] = Rows[7].Tiles[1]; Grids[6].Tiles[5] = Rows[7].Tiles[2]; Grids[6].Tiles[6] = Rows[8].Tiles[0]; Grids[6].Tiles[7] = Rows[8].Tiles[1]; Grids[6].Tiles[8] = Rows[8].Tiles[2]; Grids[7].Tiles[0] = Rows[6].Tiles[3]; Grids[7].Tiles[1] = Rows[6].Tiles[4]; Grids[7].Tiles[2] = Rows[6].Tiles[5]; Grids[7].Tiles[3] = Rows[7].Tiles[3]; Grids[7].Tiles[4] = Rows[7].Tiles[4]; Grids[7].Tiles[5] = Rows[7].Tiles[5]; Grids[7].Tiles[6] = Rows[8].Tiles[3]; Grids[7].Tiles[7] = Rows[8].Tiles[4]; Grids[7].Tiles[8] = Rows[8].Tiles[5]; Grids[8].Tiles[0] = Rows[6].Tiles[6]; Grids[8].Tiles[1] = Rows[6].Tiles[7]; Grids[8].Tiles[2] = Rows[6].Tiles[8]; Grids[8].Tiles[3] = Rows[7].Tiles[6]; Grids[8].Tiles[4] = Rows[7].Tiles[7]; Grids[8].Tiles[5] = Rows[7].Tiles[8]; Grids[8].Tiles[6] = Rows[8].Tiles[6]; Grids[8].Tiles[7] = Rows[8].Tiles[7]; Grids[8].Tiles[8] = Rows[8].Tiles[8]; for (int grid = 0; grid < 9; grid++) { for (int tile = 0; tile < 9; tile++) { // Save grid reference for easy access elsewhere. Grids[grid].Tiles[tile].GridIndex = grid; } } }
private void SetupColumns() { // Should have all rows at this point; assign tiles in rows to columns for (int col = 0; col < 9; col++) { Group column = new Group(); for (int row = 0; row < 9; row++) { column.Tiles[row] = Rows[row].Tiles[col]; column.Tiles[row].ColIndex = col; } Columns[col] = column; } }